Re: [Dri-devel] R200 and default textures

2003-08-14 Thread Ian Romanick
Jon Smirl wrote: When a context is created, r200CreateContext(), r200InitTextureFuncs() is called which then calls driInitTextureObjects(). This code places the default textures onto the swap list. Later the context is destroyed, r200DestroyContext(). rmesa->glCtx->Shared->RefCount is checked to b

[Dri-devel] R200 and default textures

2003-08-12 Thread Jon Smirl
When a context is created, r200CreateContext(), r200InitTextureFuncs() is called which then calls driInitTextureObjects(). This code places the default textures onto the swap list. Later the context is destroyed, r200DestroyContext(). rmesa->glCtx->Shared->RefCount is checked to be 1, which it is