Jon Smirl wrote:
When a context is created, r200CreateContext(),
r200InitTextureFuncs() is called which then calls
driInitTextureObjects(). This code places the default
textures onto the swap list.
Later the context is destroyed, r200DestroyContext().
rmesa->glCtx->Shared->RefCount is checked to b
When a context is created, r200CreateContext(),
r200InitTextureFuncs() is called which then calls
driInitTextureObjects(). This code places the default
textures onto the swap list.
Later the context is destroyed, r200DestroyContext().
rmesa->glCtx->Shared->RefCount is checked to be 1,
which it is