Robert F Merrill wrote:
Robert F Merrill wrote:
Bug in mesa's glLightfv() (src/mesa/main/light.c):
When you send a 4-float array to glLightfv with GL_POSITION, the
fourth float indicates whether the light is
directional or positional. 1 is positional, 0 is directional.
However, mesa checks for
Robert F Merrill wrote:
Bug in mesa's glLightfv() (src/mesa/main/light.c):
When you send a 4-float array to glLightfv with GL_POSITION, the
fourth float indicates whether the light is
directional or positional. 1 is positional, 0 is directional.
However, mesa checks for this after it does a mat