In the Radeon driver, TCL is currently enabled by default. However, it seems
like there is no guarantee that the same set of vertices will be transformed
equally twice, so you get Z buffer artifacts when doing multipass rendering.
I am told that the DRI developers believes this is not a bug, be
I waited a while but no one else replied to this one, so I'll give it
a try.
On Sat, Oct 25, 2003 at 12:08:48PM +0200, Morten Hustveit wrote:
| In the Radeon driver, TCL is currently enabled by default. However, it seems
| like there is no guarantee that the same set of vertices will be transfor
On Sat, Oct 25, 2003 at 12:08:48PM +0200, Morten Hustveit wrote:
> | In the Radeon driver, TCL is currently enabled by default. However, it
> | seems like there is no guarantee that the same set of vertices will be
> | transformed equally twice, so you get Z buffer artifacts when doing
> | multipa