Sorry about the lag of this, but I never like to give out false
information. So this is a correction to some things I said about utah-glx
in the weekly dri-devel irc conference two weeks ago:

utah-glx can handle multiple GLX contexts just fine. There is no extra
code needed to be written for that
The historical issue was that it could only handle one "direct" context
at any one time.

(Why is this on the dri list? So that when comparisons between dri and
 utah-glx come up, they can be accurate comparisons)




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