On Mon, 2003-05-26 at 15:55, Dave Airlie wrote: > > > > Two problems, basically: > > > > * software rendering, as you've found out > > * there's only one offscreen area > > > > This would probably need to be addressed at a higher level. > > so is there any plans to tackle these from a DRI or XFree86 level?
I don't know if anyone is working on this currently. > after looking there is no way the driver can do much for it apart from > what I've done, Just what I said. :) XAA might be the right level. > it does come down to any render to the actual screen needs > to hit both front and back buffers or is there another way.. i can't > imagine syncing buffer swaps between GL and X11 would really help you'd > have to refresh all the 2d clients still, SGI appeared to have done this > from reading some of the stuff on the DRI website, but details are very > lacking... That might be the only way to get correct interaction between GL and X11 drawing. -- Earthling Michel Dänzer \ Debian (powerpc), XFree86 and DRI developer Software libre enthusiast \ http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.net email is sponsored by: ObjectStore. If flattening out C++ or Java code to make your application fit in a relational database is painful, don't do it! Check out ObjectStore. Now part of Progress Software. http://www.objectstore.net/sourceforge _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel