I've committed my changes for viewport calcs, scissor test, and cliprects. There are still problems, but I wanted to get this into CVS so we don't get too far out of sync.
The viewport calcs seem to be working, drawing should now happen in the right place. There are still problems with the cliprects and/or scissors. Contexts not using the backbuffer especially are still a problem. Also, overlapping GL contexts, both single and double-buffered still have problems with "show-through." fyi, I also removed textelBytes from the texture object struct since that can be obtained from the Mesa texture image structure. I fixed the one reference to the context var in texmem to use the Mesa value. -- Leif Delgass http://www.retinalburn.net _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel