I've got the apg texturing patches applied to my checked out dri tree (trunk)
and I was wondering if they've ever been committed to any branch of the dri
cvs tree? I get the odd problem (programs using dri segfaulting at
indeterminate occasions, corrupted textures, "out of memory" (null heap
pointer)) and I would like to work from something more "official" (I've also
hacked mine a bit to get it using the right size of memory pool).

While I don't remember who created the patch, many thanks to you. It's made it
possible for me to run X in my preferred resolution (1152x864) and run the gl
apps more than acceptably (quakeforge and q3) on my g200.

Bill
-- 
Leave others their otherness. -- Aratak

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