Re: [Dri-devel] mga (g200) agp texturing.

2001-09-23 Thread Bill Currie
On Sun, Sep 23, 2001 at 11:41:16PM +, ralf willenbacher wrote: > that was me i guess. > the rendering errors/lookups are likely the cause why it was never > commited to a branch. > the latest patch i found in my dri tree (16. jul) is attached. > its a gl_decal fix and the agptex stuff. > not m

Re: [Dri-devel] mga (g200) agp texturing.

2001-09-23 Thread ralf willenbacher
Bill Currie wrote: > > I've got the apg texturing patches applied to my checked out dri tree (trunk) > and I was wondering if they've ever been committed to any branch of the dri > cvs tree? I get the odd problem (programs using dri segfaulting at > indeterminate occasions, corrupted textures, "o

[Dri-devel] mga (g200) agp texturing.

2001-09-19 Thread Bill Currie
I've got the apg texturing patches applied to my checked out dri tree (trunk) and I was wondering if they've ever been committed to any branch of the dri cvs tree? I get the odd problem (programs using dri segfaulting at indeterminate occasions, corrupted textures, "out of memory" (null heap point