On Sun, Sep 23, 2001 at 11:41:16PM +, ralf willenbacher wrote:
> that was me i guess.
> the rendering errors/lookups are likely the cause why it was never
> commited to a branch.
> the latest patch i found in my dri tree (16. jul) is attached.
> its a gl_decal fix and the agptex stuff.
> not m
Bill Currie wrote:
>
> I've got the apg texturing patches applied to my checked out dri tree (trunk)
> and I was wondering if they've ever been committed to any branch of the dri
> cvs tree? I get the odd problem (programs using dri segfaulting at
> indeterminate occasions, corrupted textures, "o
I've got the apg texturing patches applied to my checked out dri tree (trunk)
and I was wondering if they've ever been committed to any branch of the dri
cvs tree? I get the odd problem (programs using dri segfaulting at
indeterminate occasions, corrupted textures, "out of memory" (null heap
point