Ville Syrjälä wrote:
On Thu, Aug 14, 2003 at 06:23:12PM +0100, Keith Whitwell wrote:
Ville Syrjälä wrote:
The only issue I found with glean right now is that hw.blend_func isn't
properly initialized and if an app calls glBlendFunc( GL_ONE, GL_ZERO );
the actual function will be GL_ZERO,GL_ZERO. T
On Thu, Aug 14, 2003 at 06:23:12PM +0100, Keith Whitwell wrote:
> Ville Syrjälä wrote:
> > The only issue I found with glean right now is that hw.blend_func isn't
> > properly initialized and if an app calls glBlendFunc( GL_ONE, GL_ZERO );
> > the actual function will be GL_ZERO,GL_ZERO. This cause
Ville Syrjälä wrote:
From mgastate.c:
\note the fully opaque pattern (0x) has been disabled in order
to work around a conformance issue.
Can anyone tell me what the issue actually is?
Conform does things like turn on stipple but set an all-ones pattern to ensure
that triangle rasterization is
>From mgastate.c:
\note the fully opaque pattern (0x) has been disabled in order
to work around a conformance issue.
Can anyone tell me what the issue actually is?
The only issue I found with glean right now is that hw.blend_func isn't
properly initialized and if an app calls glBlendFunc( GL