Re: [Dri-devel] mga polygon stipple

2003-08-18 Thread Keith Whitwell
Ville Syrjälä wrote: On Thu, Aug 14, 2003 at 06:23:12PM +0100, Keith Whitwell wrote: Ville Syrjälä wrote: The only issue I found with glean right now is that hw.blend_func isn't properly initialized and if an app calls glBlendFunc( GL_ONE, GL_ZERO ); the actual function will be GL_ZERO,GL_ZERO. T

Re: [Dri-devel] mga polygon stipple

2003-08-14 Thread Ville Syrjälä
On Thu, Aug 14, 2003 at 06:23:12PM +0100, Keith Whitwell wrote: > Ville Syrjälä wrote: > > The only issue I found with glean right now is that hw.blend_func isn't > > properly initialized and if an app calls glBlendFunc( GL_ONE, GL_ZERO ); > > the actual function will be GL_ZERO,GL_ZERO. This cause

Re: [Dri-devel] mga polygon stipple

2003-08-14 Thread Keith Whitwell
Ville Syrjälä wrote: From mgastate.c: \note the fully opaque pattern (0x) has been disabled in order to work around a conformance issue. Can anyone tell me what the issue actually is? Conform does things like turn on stipple but set an all-ones pattern to ensure that triangle rasterization is

[Dri-devel] mga polygon stipple

2003-08-14 Thread Ville Syrjälä
>From mgastate.c: \note the fully opaque pattern (0x) has been disabled in order to work around a conformance issue. Can anyone tell me what the issue actually is? The only issue I found with glean right now is that hw.blend_func isn't properly initialized and if an app calls glBlendFunc( GL