Re: [Dri-devel] performance oddities

2003-03-24 Thread MichaelM
DUDE! I was wondering what the environment variable was!!! Thanks a million! On Mon, 24 Mar 2003 04:39 pm, Ian Romanick wrote: > MichaelM wrote: > > GLX extensions: > > GLX_ARB_get_proc_address, GLX_EXT_import_context, > > GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_agp_offset, > > GL

Re: [Dri-devel] performance oddities

2003-03-24 Thread Ian Romanick
MichaelM wrote: GLX extensions: GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_agp_offset, GLX_MESA_swap_control, GLX_NV_vertex_array_range, GLX_SGI_video_sync You didn't say you were running the texmem branch. It's only running a

Re: [Dri-devel] performance oddities

2003-03-22 Thread Keith Whitwell
MichaelM wrote: Here's a stack trace. It looks like the problem is with the pageflipping code. I think I'll disable it for now, unless it's only gears that gets hurt by it. Program received signal SIGINT, Interrupt. 0x401e47b1 in nanosleep () from /lib/libc.so.6 (gdb) backtrace #0 0x401e47b1 in

Re: [Dri-devel] performance oddities

2003-03-22 Thread MichaelM
Here's a stack trace. It looks like the problem is with the pageflipping code. I think I'll disable it for now, unless it's only gears that gets hurt by it. Program received signal SIGINT, Interrupt. 0x401e47b1 in nanosleep () from /lib/libc.so.6 (gdb) backtrace #0 0x401e47b1 in nanosleep () fr

Re: [Dri-devel] performance oddities

2003-03-22 Thread Keith Whitwell
MichaelM wrote: I just checked the logs, and there was no such message, even though what you descibed seems the most logical reason. The problem doesn't bother me (i can play games now =) ), but the fact that's its there may be of concern for others ... Hmm. Just to doublecheck, can you post the

Re: [Dri-devel] performance oddities

2003-03-22 Thread MichaelM
Here you go: name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context client glx vendor string: SGI client glx version string: 1.2 cl

Re: [Dri-devel] performance oddities

2003-03-22 Thread José Fonseca
On Sat, Mar 22, 2003 at 01:25:36PM +, MichaelM wrote: > Hi. > I've recently bought an ATI radeon 9100 pro. I've installed, played around > with it, and have noticed something strange. Though I can play 3d games such > as UT and quake3 with excellent frame-rates, running something like gears

Re: [Dri-devel] performance oddities

2003-03-22 Thread MichaelM
I just checked the logs, and there was no such message, even though what you descibed seems the most logical reason. The problem doesn't bother me (i can play games now =) ), but the fact that's its there may be of concern for others ... On Sat, 22 Mar 2003 01:30 pm, you wrote: > MichaelM wrote:

Re: [Dri-devel] performance oddities

2003-03-22 Thread Keith Whitwell
MichaelM wrote: Hi. I've recently bought an ATI radeon 9100 pro. I've installed, played around with it, and have noticed something strange. Though I can play 3d games such as UT and quake3 with excellent frame-rates, running something like gears will only get me 80 FPS. What's up with that? I'm

[Dri-devel] performance oddities

2003-03-22 Thread MichaelM
Hi. I've recently bought an ATI radeon 9100 pro. I've installed, played around with it, and have noticed something strange. Though I can play 3d games such as UT and quake3 with excellent frame-rates, running something like gears will only get me 80 FPS. What's up with that? I'm currently using