Re: [Dri-devel] savage stuff

2004-02-19 Thread Felix Kühling
On Thu, 19 Feb 2004 11:24:27 + Alan Cox <[EMAIL PROTECTED]> wrote: > On Iau, 2004-02-19 at 02:02, Alex Deucher wrote: > > 2D: do to a bug in S3's code, 2D accel was never enabled when the DRI > > was active. I've managed to get 2D accel working again. one question > > I have, I assume xf86In

Re: [Dri-devel] savage stuff

2004-02-19 Thread Alan Cox
On Iau, 2004-02-19 at 02:02, Alex Deucher wrote: > 2D: do to a bug in S3's code, 2D accel was never enabled when the DRI > was active. I've managed to get 2D accel working again. one question > I have, I assume xf86InitFBManager() should only manage memory for 2D > stuff? Otherwise it would conf

[Dri-devel] savage stuff

2004-02-18 Thread Alex Deucher
well... a few intersting odds and ends... talk about a frustrating day! memory management: S3's whole memory management scheme is broken. it does no checking of available memory. it just assumes there will be enough for front, back, depth, and textures. first texture space gets assigned, then