On Thu, 19 Feb 2004 11:24:27 +
Alan Cox <[EMAIL PROTECTED]> wrote:
> On Iau, 2004-02-19 at 02:02, Alex Deucher wrote:
> > 2D: do to a bug in S3's code, 2D accel was never enabled when the DRI
> > was active. I've managed to get 2D accel working again. one question
> > I have, I assume xf86In
On Iau, 2004-02-19 at 02:02, Alex Deucher wrote:
> 2D: do to a bug in S3's code, 2D accel was never enabled when the DRI
> was active. I've managed to get 2D accel working again. one question
> I have, I assume xf86InitFBManager() should only manage memory for 2D
> stuff? Otherwise it would conf
well... a few intersting odds and ends... talk about a frustrating day!
memory management: S3's whole memory management scheme is broken. it
does no checking of available memory. it just assumes there will be
enough for front, back, depth, and textures. first texture space gets
assigned, then