Now to the tdfx OpenGL/Mesa 1.3 version string question...

Texture compression was half way working some "months", ago.
Taken from a post to Brian.

[-]
Re: [Dri-devel] Benchmarking with UT?
Von: Dieter Nützel <[EMAIL PROTECTED]>
An: Brian Paul <[EMAIL PROTECTED]>
Kopie: "Dri-devel" <[EMAIL PROTECTED]>
Am Donnerstag, 14. Dezember 2000 20:18 schrieben Sie:
> Dieter Nützel wrote:
> > Which resolution, window size (if not fullscreen :-) depth, etc. we are
> > talking about?
>
> Fullscreen, at the resolutions and color depths I stated before.
>
> -Brian

Here are some new Q3 benchmarks for the record.

System was:

AMD Athlon 550 SlotA (poor, the first generation, snif)
MSI MS-6167 Rev. 1.0B (AMD Irongate C4, without bypass)
256 MB PC100 2-2-2 SDRAM
Voodoo5 5500 AGP (only one VSA-100, no SLI/FSAA)
Linux 2.4.0-test12
Glibc-2.2
DRI CVS tdfx-3-0-0-branch (Mesa DRI Voodoo4 20001214)
Mesa with 3DNow! but Glide3 without (because of texture bug)
[-]
SunWave1>./glinfo
GL_VERSION: 1.2 Mesa 3.4
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression 
GL_ARB_tranpose_matrix GL_EXT_abgr GL_EXT_clip_volume_hint 
GL_EXT_compiled_vertex_array GL_EXT_histogram GL_EXT_packed_pixels 
GL_EXT_paletted_texture GL_EXT_polygon_offset GL_EXT_rescale_normal 
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_env_add 
GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_texture_lod_bias 
GL_EXT_vertex_array GL_HP_occlusion_test GL_MESA_window_pos 
GL_MESA_resize_buffers GL_NV_texgen_reflection GL_PGI_misc_hints 
GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_pixel_texture 
GL_SGIS_texture_edge_clamp GL_SGIX_pixel_texture 
GL_3DFX_texture_compression_FXT1
GL_RENDERER: Mesa DRI Voodoo4 20001214
GL_VENDOR: VA Linux Systems, Inc.
GLU_VERSION: 1.1 Mesa 3.3
GLU_EXTENSIONS: GL_EXT_abgr
GLUT_API_VERSION: 3
GLUT_XLIB_IMPLEMENTATION: 15
[-]

Compare this too the current version.

Mesa/demos> ./glinfo
GL_VERSION: 1.2 Mesa 4.0.3
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_transpose_matrix GL_EXT_abgr 
GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array 
GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_polygon_offset 
GL_EXT_rescale_normal GL_EXT_texture3D GL_EXT_texture_env_add 
GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_texture_lod_bias 
GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip 
GL_MESA_window_pos GL_NV_texgen_reflection
GL_RENDERER: Mesa DRI 20020221 Voodoo4 x86/MMX/3DNow!
GL_VENDOR: VA Linux Systems, Inc.
GLU_VERSION: 1.3
GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess
GLUT_API_VERSION: 3
GLUT_XLIB_IMPLEMENTATION: 15

Should I rollback my tree to the Mesa DRI Voodoo4 20001214 version and try to 
integrate the 3DFX_texture_compression_FXT1 extention?

Thanks,
        Dieter

BTW There is someone complaining about the "broken" tdfx driver in the DRI 
devel list from time to time. If he have to say something he should speak up.

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