CC'ing dri-devel...

Ian any ideas on the texture bugs?

Alex


On Wed, 6 Oct 2004 23:14:10 +0200, Jörg Walter
<[EMAIL PROTECTED]> wrote:
> On Wed, Oct 06, 2004 at 10:05:38PM +0200, J?rg Walter wrote:
> > On Wed, Oct 06, 2004 at 08:49:55AM -0400, Alex Deucher wrote:
> > > On Wed, 6 Oct 2004 01:43:05 +0200, Jörg Walter
> > > <[EMAIL PROTECTED]> wrote:
> > > > [ This is forwarded from unichrome-users, they pointed me here. ]
> > > >
> > > > Hi!
> > > >
> > > > I've got a problem using the unichrome driver.
> > > >
> > > > The system is a VIA Epia M-10000 (Nehemiah) board and serves mainly as my
> > > > mythtv box. I was able to get latest mythtv running with libviaXvMC
> > > > acceleration (input is a PVR-250), xine plays using the (now removed)
> > > > xine-plugin, the box works better than ever before. I'm using latest
> > > > Xorg as X server, Gentoo as distribution, latest $everything as of 2 weeks
> > > > ago.
> > > >
> > >
> > > Ian just fixed some bugs in the unichrome driver earlier this week and
> > > last week.  you might want to try a later snapshot:
> > > http://freedesktop.org/~fxkuehl/snapshots/
> > > or rebuild from mesa/xorg cvs.
> >
> > Yes, that did it! Recompiling Xorg & Mesa made the first problem disapear,
> > loading the latest drm module made the second problem disappear.
> >
> > Alas, not all is well: Now I have a bad texture bug. "Water" is showing up
> > as bright white area instead of the usual blueish animated and glowing
> > texture, same with toxic waste and lava), but I'll first try some
> > combinations of old libs/driver with new drm module.
> > Before, those areas were showing up okayish, with the occasional white
> > flicker. Now it's opposite: white, with the occasional dark flicker.
> 
> Oh well, looks like it didn't work. The crashes described in my original
> post still occur, only less often. I've found out a bit more about the
> texture problem, however: doomsday darkens the edges of most surfaces, using
> the white texture and blending it with the original texture. That works
> fine, except for water. Also, the crashes only occur when water is visible,
> and when the engine lags for a moment due to new objects/textures entering
> the view.
> 
> Attaching gdb to the crashed process, I get the following position of the
> endless loop (also see original post):
> 
> flush_agp (vmesa=0x8ce4850, agpCmd=0xbfffcc70) at via_ioctl.c:1546
> 1546                if ((nStatus & 0xFFFEFFFF) == 0x00020000)
> 
> (gdb) p/x nStatus
> $2 = 0x30005
> 
> (The second thread is the sound thread which plays along happily, the third
> thread seems to be the SDL audio helper thread, I have no idea what the
> fourth thread does - could also be SDL internal.)
> 
> Hope this is of some use, tell me if I should examine something else.
> 
> 
> 
> --
> CU
>         Joerg


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