Jon Smirl wrote:
--- Otto Solares [EMAIL PROTECTED] wrote:
How can i interface with your changes?, currently i open the fbdev,
mmap fb and mmio region, set desired fbdev mode, load r200 dso, pull hooks
and
everything is ok from there. The only thing i dislike with the current
aproach
is that we
On Wed, Nov 05, 2003 at 02:03:13PM -0700, Brian Paul wrote:
Jon Smirl wrote:
--- Otto Solares [EMAIL PROTECTED] wrote:
How can i interface with your changes?, currently i open the fbdev,
mmap fb and mmio region, set desired fbdev mode, load r200 dso, pull hooks
and
everything is ok from
Do you have an ATI card? The ATI proprietary driver has pbuffers implemented.
pbuffers would let you avoid a lot of the swapping. If you run out of room for
pbuffers you could go back to swapping.
I do have an ATI card, I'm developing on a mobility 9200 w/64MB ( also
testing on nVidia Quadro).
On Wed, 2003-11-05 at 02:49, Michael Dreesen wrote:
Would it be better to use xfs to cache the fonts?
Not sure about that one. I'm going for a stand-alone system that can
run on top of X (or any system with OpenGL conforming to POSIX standards
for the IPC). The only thing I use X for is
you might consider putting your project on freedesktop.org rather than
sourceforge...at least for CVS.
Alex
--- Michael Dreesen [EMAIL PROTECTED] wrote:
Do you have an ATI card? The ATI proprietary driver has pbuffers
implemented.
pbuffers would let you avoid a lot of the swapping. If you
--- Michael Dreesen [EMAIL PROTECTED] wrote:
window compositing is working.
Only one gl context is used for the window system's drawing. Clients
draw into the back buffer. When a client wants to draw to a window, the
server checks to see if that window's back texture is already on the