Re: [Mesa3d-dev] Re: [Dri-devel] Changing DRM IOCTLs to get FB and IO memory info

2003-11-06 Thread Brian Paul
Jon Smirl wrote: --- Otto Solares [EMAIL PROTECTED] wrote: How can i interface with your changes?, currently i open the fbdev, mmap fb and mmio region, set desired fbdev mode, load r200 dso, pull hooks and everything is ok from there. The only thing i dislike with the current aproach is that we

Re: [Mesa3d-dev] Re: [Dri-devel] Changing DRM IOCTLs to get FB and IO memory info

2003-11-06 Thread Otto Solares
On Wed, Nov 05, 2003 at 02:03:13PM -0700, Brian Paul wrote: Jon Smirl wrote: --- Otto Solares [EMAIL PROTECTED] wrote: How can i interface with your changes?, currently i open the fbdev, mmap fb and mmio region, set desired fbdev mode, load r200 dso, pull hooks and everything is ok from

Re: [Mesa3d-dev] Re: [Dri-devel] Changing DRM IOCTLs to get FB and IO memory info

2003-11-05 Thread Michael Dreesen
Do you have an ATI card? The ATI proprietary driver has pbuffers implemented. pbuffers would let you avoid a lot of the swapping. If you run out of room for pbuffers you could go back to swapping. I do have an ATI card, I'm developing on a mobility 9200 w/64MB ( also testing on nVidia Quadro).

Re: [Mesa3d-dev] Re: [Dri-devel] Changing DRM IOCTLs to get FB and IO memory info

2003-11-05 Thread Torgeir Veimo
On Wed, 2003-11-05 at 02:49, Michael Dreesen wrote: Would it be better to use xfs to cache the fonts? Not sure about that one. I'm going for a stand-alone system that can run on top of X (or any system with OpenGL conforming to POSIX standards for the IPC). The only thing I use X for is

Re: [Mesa3d-dev] Re: [Dri-devel] Changing DRM IOCTLs to get FB and IO memory info

2003-11-05 Thread Alex Deucher
you might consider putting your project on freedesktop.org rather than sourceforge...at least for CVS. Alex --- Michael Dreesen [EMAIL PROTECTED] wrote: Do you have an ATI card? The ATI proprietary driver has pbuffers implemented. pbuffers would let you avoid a lot of the swapping. If you

Re: [Mesa3d-dev] Re: [Dri-devel] Changing DRM IOCTLs to get FB and IO memory info

2003-11-04 Thread Jon Smirl
--- Michael Dreesen [EMAIL PROTECTED] wrote: window compositing is working. Only one gl context is used for the window system's drawing. Clients draw into the back buffer. When a client wants to draw to a window, the server checks to see if that window's back texture is already on the