Re: [Mesa3d-dev] __driCreateNewScreen and framebuffer parameter

2004-07-19 Thread Ian Romanick
Jon Smirl wrote: Why does __driCreateNewScreen() need the framebuffer parameter? For example in the radeon driver case there is common code that drmMap()'s the framebuffer and builds the framebuffer structure. This structure is then passed to the radeon implementation of __driCreateNewScreen()

Re: [Mesa3d-dev] __driCreateNewScreen and framebuffer parameter

2004-07-19 Thread Michel Dänzer
On Sat, 2004-07-17 at 13:47 -0700, Jon Smirl wrote: On the other hand the fb_dri driver needs to know everything about the framebuffer in order to work. But it can get this info by querying the fbdev driver. Shouldn't libGL shield the drivers from things like this? Also, how does