Re: [Mesa3d-dev] changes for GL_EXT_framebuffer_object

2005-03-03 Thread Brian Paul
Adam Jackson wrote: On Thursday 03 March 2005 10:42, Brian Paul wrote: The stencil, depth, accum, aux, etc. buffer pointers in GLframebuffer will go away, replaced by gl_renderbuffer_attachment members. Each of the logical buffers (such as color, depth, stencil, etc) which form the overall framebuf

Re: [Mesa3d-dev] changes for GL_EXT_framebuffer_object

2005-03-03 Thread Adam Jackson
On Thursday 03 March 2005 10:42, Brian Paul wrote: > The stencil, depth, accum, aux, etc. buffer pointers in GLframebuffer > will go away, replaced by gl_renderbuffer_attachment members. > > Each of the logical buffers (such as color, depth, stencil, etc) which > form the overall framebuffer will b