Re: Fw: Re: [Mesa3d-users] i915tex prerequisites

2007-07-03 Thread Michel Dänzer
On Mon, 2007-07-02 at 16:55 -0400, Russell Harmon wrote: (II) intel(0): Unable to use TTM-based memory manager with DRM version 1.6 You need the i915 kernel module built from the drm GIT tree. I tried building the module from the git tree, and got errors... [EMAIL PROTECTED]

Re: Fw: Re: [Mesa3d-users] i915tex prerequisites

2007-07-03 Thread Russell Harmon
(II) intel(0): Unable to use TTM-based memory manager with DRM version 1.6 You need the i915 kernel module built from the drm GIT tree. I tried building the module from the git tree, and got errors... [EMAIL PROTECTED] ~/src/drm/src/linux-core $ make make -C

Re: Fw: Re: [Mesa3d-users] i915tex prerequisites

2007-07-02 Thread Michel Dänzer
On Sat, 2007-06-30 at 00:58 -0400, Russell Harmon wrote: (**) intel(0): Option TripleBuffer true BTW, this will currently only waste memory without PageFlip as well, and the latter will currently cause XVideo issues with XAA (besides only being useful with i915tex). Note the last line...

Re: Fw: Re: [Mesa3d-users] i915tex prerequisites

2007-07-02 Thread Russell Harmon
(**) intel(0): Option TripleBuffer true BTW, this will currently only waste memory without PageFlip as well, and the latter will currently cause XVideo issues with XAA (besides only being useful with i915tex). That's good to know... I turned it off. Note the last line... i915_dri... not

Re: Fw: Re: [Mesa3d-users] i915tex prerequisites

2007-06-29 Thread Michel Dänzer
On Thu, 2007-06-28 at 18:17 +0100, Sergio Monteiro Basto wrote: On Thu, 2007-06-28 at 17:12 +0200, Ulrich von Zadow wrote: (EE) intel(0): Failed to init memory manager xf86-video-intel currently defaults to the legacy i915 driver, you need to specify Option Legacy3D off to use i915tex. --

Fw: Re: [Mesa3d-users] i915tex prerequisites

2007-06-28 Thread Sergio Monteiro Basto
On Thu, 2007-06-28 at 17:12 +0200, Ulrich von Zadow wrote: Sergio Monteiro Basto schrieb: On Thu, 2007-03-01 at 19:30 +, Sergio Monteiro Basto wrote: (Yup, took me several months to actually get around to this...) you have to do something like this: make ll *ko su after