Alex Deucher wrote:
- DRI enabled DDX (2d driver) (xorg tree)
I think this is already done. Would this be the files in
xc/programs/Xserver/hw/xfree86/drivers/trident ?
- 3D driver library (mesa tree)
I have to implement this. There are already some things done for the
CyberbladeXP in
On Mon, Jan 03, 2005 at 09:49:30PM +, Alan Cox wrote:
On Llu, 2005-01-03 at 14:46, Sjoerd Langkemper wrote:
Hello,
I would like 3D acceleration for my on-board Trident Cyberblade (VIA
PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What
do I have to program in
On Mon, Jan 03, 2005 at 05:09:31PM -0500, Adam Jackson wrote:
On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote:
Hello,
I would like 3D acceleration for my on-board Trident Cyberblade (VIA
PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What
do I have to
On Mon, Jan 03, 2005 at 06:02:27PM -0500, Alex Deucher wrote:
On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson [EMAIL PROTECTED] wrote:
On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote:
Hello,
I would like 3D acceleration for my on-board Trident Cyberblade (VIA
PLE133), in
On Mon, Jan 03, 2005 at 06:10:37PM -0500, Adam Jackson wrote:
On Monday 03 January 2005 18:02, Alex Deucher wrote:
On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson [EMAIL PROTECTED] wrote:
On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote:
Hello,
I would like 3D
On Tue, 4 Jan 2005, Thomas Hellström wrote:
The VIA CN400 contains the Unichrome Pro Group A which, 3D-wise,
should be compatible with the Unichrome, so once the DDX sets up the
chip correctly, 3D should work right out of the box (at least as good as
for the Unichrome).
The DDX doesn't
On Tuesday 04 January 2005 04:19, Alan Hourihane wrote:
On Mon, Jan 03, 2005 at 06:10:37PM -0500, Adam Jackson wrote:
On Monday 03 January 2005 18:02, Alex Deucher wrote:
Actually it did work at one time, basic stuff like glxgears, at least
according to AlanH.
I only said does not.
On Maw, 2005-01-04 at 09:18, Alan Hourihane wrote:
The DDX and DRM driver are still in the DRI CVS on the trident-0-0-2 branch.
0-0-2 seems to be empty, but 0-0-1 has code ?
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Hello,
I would like 3D acceleration for my on-board Trident Cyberblade (VIA
PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What
do I have to program in order to get this done?
I already read some stuff on dri.sf.net, but I am more confused than
when I started: drm, dri,
On Mon, 03 Jan 2005 15:46:34 +0100, Sjoerd Langkemper
[EMAIL PROTECTED] wrote:
Hello,
I would like 3D acceleration for my on-board Trident Cyberblade (VIA
PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What
do I have to program in order to get this done?
I already read
On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote:
Hello,
I would like 3D acceleration for my on-board Trident Cyberblade (VIA
PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What
do I have to program in order to get this done?
Though there is a trident driver in
On Llu, 2005-01-03 at 14:46, Sjoerd Langkemper wrote:
Hello,
I would like 3D acceleration for my on-board Trident Cyberblade (VIA
PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What
do I have to program in order to get this done?
You would need to write
- Locking
On Monday 03 January 2005 18:02, Alex Deucher wrote:
On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson [EMAIL PROTECTED] wrote:
On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote:
Hello,
I would like 3D acceleration for my on-board Trident Cyberblade (VIA
PLE133), in order to
On Mon, 3 Jan 2005 18:10:37 -0500, Adam Jackson [EMAIL PROTECTED] wrote:
On Monday 03 January 2005 18:02, Alex Deucher wrote:
On Mon, 3 Jan 2005 17:09:31 -0500, Adam Jackson [EMAIL PROTECTED] wrote:
On Monday 03 January 2005 09:46, Sjoerd Langkemper wrote:
Hello,
I would like 3D
On Mon, 3 Jan 2005, Alan Cox wrote:
It depends what your interests are. If you want to master 3D graphics
driver writing and have six months to spare you can have great fun. If
you just want a VIA EPIA with working 3D support then the newer chipset
(VIA CLE266) DRI is very close to working
Hi.
What do I need to do to get started on DRI hacking?
I want to track down a bug in radeon_dri.so
how do I build it? what sources do I need?
___
Hundreds of nodes, one monster rendering program.
Now that's a super model! Visit
On 2002.05.18 10:41 Ian Molton wrote:
Hi.
What do I need to do to get started on DRI hacking?
I want to track down a bug in radeon_dri.so
how do I build it? what sources do I need?
Ian,
First thing you need is to download the cvs tree and build it. You can
follow the instructions on
On Sat, 18 May 2002 11:08:22 +0100
José Fonseca [EMAIL PROTECTED] wrote:
On 2002.05.18 10:41 Ian Molton wrote:
Hi.
What do I need to do to get started on DRI hacking?
I want to track down a bug in radeon_dri.so
how do I build it? what sources do I need?
Ian,
First thing
On 2002.05.18 13:31 Ian Molton wrote:
On Sat, 18 May 2002 12:40:51 +0100
José Fonseca [EMAIL PROTECTED] wrote:
First thing you need is to download the cvs tree and build it. You
can
I downloaded it and am trying to build it following the instructions
you gave, but ran into
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