Re: [Xprint] Re: Improving glXSwapBuffers performace

2005-04-26 Thread Julien Lafon
On 4/11/05, Brian Paul [EMAIL PROTECTED] wrote: Simon Toedt wrote: Has anyone yet looked into ways to improve rendering performance? I have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a P3/600Mhz) and mainly spends its time in PsOutImageBytes() which calls sprintf() in a

Re: Improving glXSwapBuffers performace

2005-04-13 Thread Simon Toedt
On Apr 11, 2005 4:34 PM, Brian Paul [EMAIL PROTECTED] wrote: Simon Toedt wrote: Has anyone yet looked into ways to improve rendering performance? I have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a P3/600Mhz) and mainly spends its time in PsOutImageBytes() which calls

Re: [Xprint] Re: Improving glXSwapBuffers performace

2005-04-13 Thread Roland Mainz
Simon Toedt wrote: On Apr 11, 2005 4:34 PM, Brian Paul [EMAIL PROTECTED] wrote: Simon Toedt wrote: Has anyone yet looked into ways to improve rendering performance? I have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a P3/600Mhz) and mainly spends its time in

Re: Improving glXSwapBuffers performace

2005-04-11 Thread Brian Paul
Simon Toedt wrote: Has anyone yet looked into ways to improve rendering performance? I have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a P3/600Mhz) and mainly spends its time in PsOutImageBytes() which calls sprintf() in a tight loop: (gdb) where #0 PsOut_OutImageBytes

Improving glXSwapBuffers performace

2005-04-10 Thread Simon Toedt
Has anyone yet looked into ways to improve rendering performance? I have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a P3/600Mhz) and mainly spends its time in PsOutImageBytes() which calls sprintf() in a tight loop: (gdb) where #0 PsOut_OutImageBytes (self=0x8c91ed0, nBytes=3,