On 4/11/05, Brian Paul [EMAIL PROTECTED] wrote:
Simon Toedt wrote:
Has anyone yet looked into ways to improve rendering performance? I
have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a
P3/600Mhz) and mainly spends its time in PsOutImageBytes() which calls
sprintf() in a
On Apr 11, 2005 4:34 PM, Brian Paul [EMAIL PROTECTED] wrote:
Simon Toedt wrote:
Has anyone yet looked into ways to improve rendering performance? I
have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a
P3/600Mhz) and mainly spends its time in PsOutImageBytes() which calls
Simon Toedt wrote:
On Apr 11, 2005 4:34 PM, Brian Paul [EMAIL PROTECTED] wrote:
Simon Toedt wrote:
Has anyone yet looked into ways to improve rendering performance? I
have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a
P3/600Mhz) and mainly spends its time in
Simon Toedt wrote:
Has anyone yet looked into ways to improve rendering performance? I
have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a
P3/600Mhz) and mainly spends its time in PsOutImageBytes() which calls
sprintf() in a tight loop:
(gdb) where
#0 PsOut_OutImageBytes
Has anyone yet looked into ways to improve rendering performance? I
have noticed that glXSwapBuffers() is slow (30secs +/-5secs on a
P3/600Mhz) and mainly spends its time in PsOutImageBytes() which calls
sprintf() in a tight loop:
(gdb) where
#0 PsOut_OutImageBytes (self=0x8c91ed0, nBytes=3,