Hi,
Write to depth in fragment program doesn't work.
Looking at fglrx dump, shows that sometimes fglrx
doesn't even set the R300_PFS_NODE_OUTPUT_DEPTH.
Also using a fragment program very similar to one
produced by fglrx doesn't work. I (Ben too) suspect
that we miss somethings elsewhere.
Did
On Sat, 21 Jan 2006 19:14:02 +0100
Jerome Glisse [EMAIL PROTECTED] wrote:
Hi,
Write to depth in fragment program doesn't work.
Looking at fglrx dump, shows that sometimes fglrx
doesn't even set the R300_PFS_NODE_OUTPUT_DEPTH.
Also using a fragment program very similar to one
produced by
Hi,
What about early z test ? AFAIK default is early z test on (only for alpha
textures is off). Look for update_early_z function.
Peter Zubaj
On Saturday 21 January 2006 19:14, Jerome Glisse wrote:
Hi,
Write to depth in fragment program doesn't work.
Looking at fglrx dump, shows that