Felix Kühling wrote:
Am Mo, den 20.12.2004 schrieb Keith Whitwell um 16:54:
[snip]
Hi Felix,
Your patch looks good to me. If you're looking for ways to avoid the
indirect function call, probably the way to do it is to somehow try and
get onto the DO_FALLBACK path. This is difficult for PTEX ver
Am Mo, den 20.12.2004 schrieb Keith Whitwell um 16:54:
[snip]
> Hi Felix,
>
> Your patch looks good to me. If you're looking for ways to avoid the
> indirect function call, probably the way to do it is to somehow try and
> get onto the DO_FALLBACK path. This is difficult for PTEX vertices as
On Mon, Dec 20, 2004 at 04:39:03PM +0100, Felix Kühling wrote:
> Hi Keith,
>
> I'm attaching my current solution for the Savage driver. I'm going to
> commit this later today. It doesn't need any modifications of the common
> TNL code. It is probably not the most efficient solution though, since
>
Hi Keith,
I'm attaching my current solution for the Savage driver. I'm going to
commit this later today. It doesn't need any modifications of the common
TNL code. It is probably not the most efficient solution though, since
it requires an indirect function call for each emitted vertex. That
said,
Felix Kühling wrote:
Hi Keith,
I'm attaching my current solution for the Savage driver. I'm going to
commit this later today. It doesn't need any modifications of the common
TNL code. It is probably not the most efficient solution though, since
it requires an indirect function call for each emitted
Felix Kühling wrote:
Am Fr, den 17.12.2004 schrieb Keith Whitwell um 22:59:
Felix Kühling wrote:
Hi,
I'm trying to get projective textures working on hardware that doesn't
support homogenous texture coordinates with the new vertex setup code
(t_vertex.[ch]). The problem with this is that the W coor
Felix Kühling wrote:
Am Fr, den 17.12.2004 schrieb Keith Whitwell um 22:59:
Felix Kühling wrote:
Hi,
I'm trying to get projective textures working on hardware that doesn't
support homogenous texture coordinates with the new vertex setup code
(t_vertex.[ch]). The problem with this is that the W coor
Am Fr, den 17.12.2004 schrieb Keith Whitwell um 22:59:
> Felix Kühling wrote:
> > Hi,
> >
> > I'm trying to get projective textures working on hardware that doesn't
> > support homogenous texture coordinates with the new vertex setup code
> > (t_vertex.[ch]). The problem with this is that the W co
Felix Kühling wrote:
Hi,
I'm trying to get projective textures working on hardware that doesn't
support homogenous texture coordinates with the new vertex setup code
(t_vertex.[ch]). The problem with this is that the W coordinate of the
hardware vertex must be computed from two vertex attributes, w