Re: Refactor server-side __glXImageSize / __glXImage3DSize

2005-10-02 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: Ian Romanick wrote: This is one of the tricky / annoying parts of sending pixel data between the client and the server. The pixel pack / unpack settings are not stored as persistent state. They are included with each pixel

Re: Refactor server-side __glXImageSize / __glXImage3DSize

2005-09-29 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: It's been a long time since I've looked at this stuff, but I'm not sure that __glXImageSize() is correct. Specifically, the last part of the function: [...] if (imageHeight 0) { imageSize = (imageHeight +

Re: Refactor server-side __glXImageSize / __glXImage3DSize

2005-09-29 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Brian Paul wrote: It's been a long time since I've looked at this stuff, but I'm not sure that __glXImageSize() is correct. Specifically, the last part of the function: [...] if (imageHeight 0) { imageSize =

Refactor server-side __glXImageSize / __glXImage3DSize

2005-09-28 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm trying to get the patches attached to bug #2996 update. As part of that, I'm generating some smaller, more trivial patchs to commit to the tree /before/ RC1. I committed one really trivial one last night (the EvalComputeK stuff). This one is a

Re: Refactor server-side __glXImageSize / __glXImage3DSize

2005-09-28 Thread Brian Paul
Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I'm trying to get the patches attached to bug #2996 update. As part of that, I'm generating some smaller, more trivial patchs to commit to the tree /before/ RC1. I committed one really trivial one last night (the EvalComputeK