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Brian Paul wrote:
Ian Romanick wrote:
This is one of the tricky / annoying parts of sending pixel data between
the client and the server. The pixel pack / unpack settings are not
stored as persistent state. They are included with each pixel
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Brian Paul wrote:
It's been a long time since I've looked at this stuff, but I'm not sure
that __glXImageSize() is correct. Specifically, the last part of the
function:
[...]
if (imageHeight 0) {
imageSize = (imageHeight +
Ian Romanick wrote:
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Brian Paul wrote:
It's been a long time since I've looked at this stuff, but I'm not sure
that __glXImageSize() is correct. Specifically, the last part of the
function:
[...]
if (imageHeight 0) {
imageSize =
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I'm trying to get the patches attached to bug #2996 update. As part of
that, I'm generating some smaller, more trivial patchs to commit to the
tree /before/ RC1. I committed one really trivial one last night (the
EvalComputeK stuff). This one is a
Ian Romanick wrote:
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I'm trying to get the patches attached to bug #2996 update. As part of
that, I'm generating some smaller, more trivial patchs to commit to the
tree /before/ RC1. I committed one really trivial one last night (the
EvalComputeK