On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote:
When browsing the web I found this: http://sw-shader.sf.net.
It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX.
That looks very cool. I hope someone copies the code into mesa.
--
Patrick Diablo-D3 McFarland ||
On Sat, 2 Oct 2004 07:35:14 -0400, Patrick McFarland [EMAIL PROTECTED] wrote:
On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote:
When browsing the web I found this: http://sw-shader.sf.net.
It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX.
That looks very
On Saturday 02 October 2004 07:35, Patrick McFarland wrote:
On Thursday 30 September 2004 09:58, Pasi Kärkkäinen wrote:
When browsing the web I found this: http://sw-shader.sf.net.
It's full software implementation of DX9 for windows.. using
SIMD/SSE/MMX.
That looks very cool. I hope
On Sad, 2004-10-02 at 22:43, Adam Jackson wrote:
That looks very cool. I hope someone copies the code into mesa.
I hope they don't, Mesa is BSD now and according to their sf project page
sw-shader is {L,}GPL:
http://sourceforge.net/projects/sw-shader
LGPL is fine for most things. It
Hello!
When browsing the web I found this: http://sw-shader.sf.net.
It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX.
Could this help Mesa in any way? Mainly the shader optimizations..
-- Pasi Kärkkäinen
^