Stephane Marchesin wrote:
Hi,
I was considering how complicated it can be to implement a texture
replacement policy, and then I had the following idea : we could make
use of hardware cocclusion queries on cards that support them to
determine actual texture usage and thus have a good texture r
Hi,
I was considering how complicated it can be to implement a texture
replacement policy, and then I had the following idea : we could make
use of hardware cocclusion queries on cards that support them to
determine actual texture usage and thus have a good texture replacement
policy. Here is