Alan Grimes wrote:
I'm not sure if this is on topic, but I figured out how to parameterize
GL so that it can emulate the N64's lighting unit (using vertex arrays).
While that seemed to work well enough, I noticed that in doing so, the
system was nolonger processing the color array! Is this normal
I'm not sure if this is on topic, but I figured out how to parameterize
GL so that it can emulate the N64's lighting unit (using vertex arrays).
While that seemed to work well enough, I noticed that in doing so, the
system was nolonger processing the color array! Is this normal behavior?
What do I