I've converted the r200 and radeon driver to use I8 internal format for GL_INTENSITY, GL_LUMINANCE and GL_ALPHA formats (so that bug with conversion to GL_LUMINANCE_ALPHA wouldn't get triggered in the first place now...), the textures are stored by mesa in mesa_texformat_i8, -l8, and -a8 respectively.
I think this is the correct thing to do, but if it isn't just complain. At least it passes glean (texEnv) on r200, the change is completely untested on radeon.
R200 driver now even passes glean texCombine with 4 texture units, yay!


Roland


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