I think I'm hitting the display list problem in EGL too. I can't get
eglgears to draw but other apps do.
On 8/1/05, Ian Romanick <[EMAIL PROTECTED]> wrote:
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> In addition to my recent commit to Mesa CVS, try this patch. I have
> verified that ev
I've been hacking on my version of the N64 emulator again and I noticed
I was getting an invalid value error from the texImage2D command...
I assumed that it was because it required textures to be a power of two
in size...
Then I checked the GL spec and the only mention I found was that for
cube
Alan Grimes schrieb:
> I've been hacking on my version of the N64 emulator again and I noticed
> I was getting an invalid value error from the texImage2D command...
>
> I assumed that it was because it required textures to be a power of two
> in size...
>
> Then I checked the GL spec and the only
Please do not reply to this email: if you want to comment on the bug, go to
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https://bugs.freedesktop.org/show_bug.cgi?id=3956
Summary: Crash in DRI programs: "User called no-op dispatch
Alan Grimes wrote:
I've been hacking on my version of the N64 emulator again and I
noticed I was getting an invalid value error from the texImage2D
command...
I assumed that it was because it required textures to be a power of
two in size...
Then I checked the GL spec and the only mention I fou
Please do not reply to this email: if you want to comment on the bug, go to
the URL shown below and enter yourcomments there.
https://bugs.freedesktop.org/show_bug.cgi?id=3834
--- Additional Comments From [EMAIL PROTECTED] 2005-08-03 13:25 ---
I'm u