Hi!
Dne petek, 27. november 2020 ob 00:21:11 CET je Ezequiel Garcia napisal(a):
> Hi Jernej, Emmanuel,
>
> Thanks for the patch.
>
> On Tue, 2020-11-10 at 23:35 +0100, Jernej Skrabec wrote:
> > VP8 in Cedrus shares same engine as H264.
> >
> > Note that it seems necessary to call bitstream pars
Hi!
Dne petek, 23. oktober 2020 ob 19:45:33 CEST je Paul Kocialkowski napisal(a):
> As some D-PHY controllers support both Rx and Tx mode, we need a way for
> users to explicitly request one or the other. For instance, Rx mode can
> be used along with MIPI CSI-2 while Tx mode can be used with MIPI
Hi Ezequiel!
Dne sobota, 25. julij 2020 ob 15:08:37 CEST je Ezequiel Garcia napisal(a):
> Hi Jernej,
>
> As you know, I'm not familiar with this hardware,
> but I've tried to take a detailed look anyway.
>
Thanks, any review is welcome.
> The driver looks mostly good to me, I just have
> some
Hi!
Dne sreda, 08. julij 2020 ob 15:28:52 CEST je Ezequiel Garcia napisal(a):
> Hello Jernej,
>
> I'd like to post a new H264 uAPI cleanup series soon,
> would you mind resending this, or otherwise do you
> mind if I include this patch in the series?
I don't mind at all. Currently my focus was e
Dne petek, 05. junij 2020 ob 19:13:24 CEST je Nicolas Dufresne napisal(a):
> Sorry, missed one thing.
>
> Le vendredi 05 juin 2020 à 13:08 -0400, Nicolas Dufresne a écrit :
> > Le jeudi 04 juin 2020 à 20:57 +0200, Jernej Skrabec a écrit :
> > > When dealing with with interlaced frames, reference l
Dne petek, 05. junij 2020 ob 19:16:35 CEST je Nicolas Dufresne napisal(a):
> Le jeudi 04 juin 2020 à 20:57 +0200, Jernej Skrabec a écrit :
> > When interlaced H264 content is being decoded, references must indicate
> > which field is being referenced. Currently this was done by checking
> > capture
Dne sreda, 20. maj 2020 ob 23:43:40 CEST je Nicolas Dufresne napisal(a):
> Le mercredi 20 mai 2020 à 23:01 +0200, Jernej Skrabec a écrit :
> > VP8 in Cedrus shares same engine as H264.
> >
> > Note that it seems necessary to call bitstream parsing functions,
> > to parse frame header, otherwise de
Dne sreda, 08. januar 2020 ob 15:46:50 CET je Hans Verkuil napisal(a):
> On 1/7/20 6:10 PM, Jernej Škrabec wrote:
> > Hi!
> >
> > Dne torek, 07. januar 2020 ob 16:01:16 CET je Hans Verkuil napisal(a):
> >> On 12/13/19 5:04 PM, Jernej Skrabec wrote:
> >>>
Hi!
Dne sreda, 08. januar 2020 ob 15:43:36 CET je Paul Kocialkowski napisal(a):
> Hi Mauro,
>
> On Wed 08 Jan 20, 15:11, Mauro Carvalho Chehab wrote:
> > Em Fri, 13 Dec 2019 17:04:25 +0100
> >
> > Jernej Skrabec escreveu:
> > > HEVC has a scaling matrix concept. Add support for it.
> > >
> > >
Hi!
Dne sreda, 08. januar 2020 ob 15:31:26 CET je Mauro Carvalho Chehab
napisal(a):
> Em Fri, 13 Dec 2019 17:04:27 +0100
>
> Jernej Skrabec escreveu:
> > If HEVC frame consists of multiple slices, segment address has to be
> > known in order to properly decode it.
> >
> > Add segment address f
Hi!
Dne torek, 07. januar 2020 ob 16:01:16 CET je Hans Verkuil napisal(a):
> On 12/13/19 5:04 PM, Jernej Skrabec wrote:
> > HEVC frames may use scaling list feature. Add support for it.
> >
> > Signed-off-by: Jernej Skrabec
> > ---
> >
> > drivers/staging/media/sunxi/cedrus/cedrus.c | 7 ++
Hi!
Dne sreda, 18. december 2019 ob 09:40:47 CET je Paul Kocialkowski napisal(a):
> Hi,
>
> On Fri 13 Dec 19, 17:15, Jernej Skrabec wrote:
> > It seems that for some HEVC videos at least one bitstream parsing
> > trigger must be called in order to be decoded correctly. There is no
> > explanation
Dne torek, 05. november 2019 ob 09:10:34 CET je Paul Kocialkowski napisal(a):
> Hi,
>
> On Mon 04 Nov 19, 17:33, Jernej Škrabec wrote:
> > Dne ponedeljek, 04. november 2019 ob 11:02:28 CET je Paul Kocialkowski
> >
> > napisal(a):
> > > Hi Jernej,
> >
Dne ponedeljek, 04. november 2019 ob 11:13:19 CET je Paul Kocialkowski
napisal(a):
> Hi,
>
> On Sat 26 Oct 19, 09:49, Jernej Skrabec wrote:
> > H264 decoder needs additional or bigger buffers in order to decode 4k
> > videos.
>
> Thanks for the fixup, we hadn't looked into those bits at all duri
Dne ponedeljek, 04. november 2019 ob 11:02:28 CET je Paul Kocialkowski
napisal(a):
> Hi Jernej,
>
> On Sat 26 Oct 19, 09:49, Jernej Skrabec wrote:
> > Mode register also holds information if video width is bigger than 2048
> > and if it is equal to 4096.
> >
> > Rework cedrus_engine_enable() to
Dne sobota, 26. oktober 2019 ob 19:47:03 CET je Jernej Skrabec napisal(a):
> Now that segment address is available, support for multi-slice frames
> can be easily added.
>
> Signed-off-by: Jernej Skrabec
> ---
> .../staging/media/sunxi/cedrus/cedrus_h265.c | 21 +++
> .../stagin
Hi!
Sorry for late reponse, technical issues...
Dne sreda, 02. oktober 2019 ob 23:54:47 CEST je Paul Kocialkowski napisal(a):
> Hi,
>
> On Wed 02 Oct 19, 21:35, Jernej Skrabec wrote:
> > It seems that for some H264 videos at least one bitstream parsing
> > trigger must be called in order to be d
Dne sreda, 09. oktober 2019 ob 12:18:45 CEST je Hans Verkuil napisal(a):
> On 10/7/19 9:01 PM, Jernej Škrabec wrote:
> > Dne ponedeljek, 07. oktober 2019 ob 12:44:24 CEST je Hans Verkuil
napisal(a):
> >> Hi Jernej,
> >>
> >> On 9/29/19 10:00 PM, Jernej S
Dne ponedeljek, 07. oktober 2019 ob 12:44:24 CEST je Hans Verkuil napisal(a):
> Hi Jernej,
>
> On 9/29/19 10:00 PM, Jernej Skrabec wrote:
> > This series adds support for decoding multi-slice H264 frames along with
> > support for V4L2_DEC_CMD_FLUSH and V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF.
> >
> >
Dne petek, 04. oktober 2019 ob 11:21:12 CEST je Hans Verkuil napisal(a):
> On 9/29/19 10:00 PM, Jernej Skrabec wrote:
> > These helpers are used by stateless codecs when they support multiple
> > slices per frame and hold capture buffer flag is set. It's expected that
> > all such codecs will use t
Dne četrtek, 03. oktober 2019 ob 22:58:57 CEST je Paul Kocialkowski
napisal(a):
> Hi,
>
> On Thu 03 Oct 19, 22:44, Jernej Škrabec wrote:
> > Dne četrtek, 03. oktober 2019 ob 22:28:46 CEST je Paul Kocialkowski
> >
> > napisal(a):
> > > Hi,
> > >
Dne četrtek, 03. oktober 2019 ob 22:28:46 CEST je Paul Kocialkowski
napisal(a):
> Hi,
>
> On Thu 03 Oct 19, 07:16, Jernej Škrabec wrote:
> > Dne četrtek, 03. oktober 2019 ob 00:06:50 CEST je Paul Kocialkowski
> >
> > napisal(a):
> > > Hi,
> > >
Dne četrtek, 03. oktober 2019 ob 00:23:07 CEST je Paul Kocialkowski
napisal(a):
> Hi,
>
> On Wed 02 Oct 19, 21:35, Jernej Skrabec wrote:
> > This is continuation of https://lkml.org/lkml/2019/5/30/1459 with several
> > patches removed (2 merged, others needs redesign) and one added.
>
> Thanks f
Dne četrtek, 03. oktober 2019 ob 00:06:50 CEST je Paul Kocialkowski
napisal(a):
> Hi,
>
> On Wed 02 Oct 19, 21:35, Jernej Skrabec wrote:
> > Reference index count in VE_H264_PPS should come from PPS control.
> > However, this is not really important, because reference index count is
> > in our ca
Dne torek, 01. oktober 2019 ob 00:43:34 CEST je Hans Verkuil napisal(a):
> On 10/1/19 12:27 AM, Jernej Škrabec wrote:
> > Dne ponedeljek, 30. september 2019 ob 10:10:48 CEST je Hans Verkuil
> >
> > napisal(a):
> >> On 9/29/19 10:00 PM, Jernej Skrabec wrote:
>
Dne torek, 01. oktober 2019 ob 00:43:34 CEST je Hans Verkuil napisal(a):
> On 10/1/19 12:27 AM, Jernej Škrabec wrote:
> > Dne ponedeljek, 30. september 2019 ob 10:10:48 CEST je Hans Verkuil
> >
> > napisal(a):
> >> On 9/29/19 10:00 PM, Jernej Skrabec wrote:
>
Dne ponedeljek, 30. september 2019 ob 10:10:48 CEST je Hans Verkuil
napisal(a):
> On 9/29/19 10:00 PM, Jernej Skrabec wrote:
> > This series adds support for decoding multi-slice H264 frames along with
> > support for V4L2_DEC_CMD_FLUSH and V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF.
> >
> > Code was tes
Dne ponedeljek, 30. september 2019 ob 10:14:32 CEST je Hans Verkuil
napisal(a):
> On 9/29/19 10:00 PM, Jernej Skrabec wrote:
> > When frame contains multiple slices and driver works in slice mode, it's
> > more efficient to hold capture buffer in queue until all slices of a
> > same frame are deco
Dne četrtek, 29. avgust 2019 ob 13:23:29 CEST je Hans Verkuil napisal(a):
> On 8/22/19 9:44 PM, Jernej Skrabec wrote:
> > When frame contains multiple slices and driver works in slice mode, it's
> > more efficient to hold capture buffer in queue until all slices of a
> > same frame are decoded.
> >
Dne ponedeljek, 26. avgust 2019 ob 20:28:31 CEST je Boris Brezillon
napisal(a):
> Hi Jernej,
>
> On Thu, 22 Aug 2019 21:44:57 +0200
>
> Jernej Skrabec wrote:
> > When codec supports multiple slices in one frame, VPU has to know when
> > first slice of each frame is being processed, presumably t
Dne ponedeljek, 26. avgust 2019 ob 20:28:31 CEST je Boris Brezillon
napisal(a):
> Hi Jernej,
>
> On Thu, 22 Aug 2019 21:44:57 +0200
>
> Jernej Skrabec wrote:
> > When codec supports multiple slices in one frame, VPU has to know when
> > first slice of each frame is being processed, presumably t
Dne ponedeljek, 12. avgust 2019 ob 14:12:21 CEST je Hans Verkuil napisal(a):
> On 5/30/19 11:15 PM, Jernej Skrabec wrote:
> > Here is first batch of random Cedrus improvements/cleanups. Only patch 2
> > has a change which raises a question about H264 controls.
> >
> > Changes were tested on H3 SoC
Dne sreda, 05. junij 2019 ob 23:10:17 CEST je Paul Kocialkowski napisal(a):
> Hi,
>
> Le lundi 03 juin 2019 à 17:48 +0200, Jernej Škrabec a écrit :
> > Dne ponedeljek, 03. junij 2019 ob 14:18:59 CEST je Maxime Ripard
napisal(a):
> > > Hi,
> > >
> > >
Dne ponedeljek, 03. junij 2019 ob 14:23:28 CEST je Maxime Ripard napisal(a):
> On Thu, May 30, 2019 at 11:15:16PM +0200, Jernej Skrabec wrote:
> > H264 decoder driver preallocated pretty big worst case mv col buffer
> > pool. It turns out that pool is most of the time much bigger than it
> > needs
Dne ponedeljek, 03. junij 2019 ob 14:18:59 CEST je Maxime Ripard napisal(a):
> Hi,
>
> On Thu, May 30, 2019 at 11:15:15PM +0200, Jernej Skrabec wrote:
> > H264 and HEVC engines need additional buffers for each capture buffer.
> > H264 engine has this currently solved by allocating fixed size pool,
Dne ponedeljek, 03. junij 2019 ob 13:55:36 CEST je Maxime Ripard napisal(a):
> Hi,
>
> On Thu, May 30, 2019 at 11:15:12PM +0200, Jernej Skrabec wrote:
> > It seems that for some H264 videos at least one bitstream parsing
> > trigger must be called in order to be decoded correctly. There is no
> >
Dne ponedeljek, 03. junij 2019 ob 13:46:20 CEST je Maxime Ripard napisal(a):
> On Thu, May 30, 2019 at 11:15:11PM +0200, Jernej Skrabec wrote:
> > Reference index count in VE_H264_PPS reg should come from PPS control.
> > However, this is not really important because reference index count is
> > in
Hi!
Dne petek, 24. maj 2019 ob 11:36:33 CEST je Paul Kocialkowski napisal(a):
> Introduce the V4L2_PIX_FMT_HEVC_SLICE pixel format, which currently
> describes an output buffer with enough appended slice data for
> producing one decoded frame with a stateless video decoder.
>
> This will need to
Hi!
Dne sreda, 05. december 2018 ob 10:24:44 CET je Paul Kocialkowski napisal(a):
> This adds the Video Engine node for the A64. Since it can map the whole
> DRAM range, there is no particular need for a reserved memory node
> (unlike platforms preceding the A33).
>
> Signed-off-by: Paul Kocialko
Hi!
Dne petek, 23. november 2018 ob 14:02:08 CET je Paul Kocialkowski napisal(a):
> This introduces the required definitions for HEVC decoding support with
> stateless VPUs. The controls associated to the HEVC slice format provide
> the required meta-data for decoding slices extracted from the bit
Dne torek, 07. avgust 2018 ob 14:31:03 CEST je Paul Kocialkowski napisal(a):
> Hi,
>
> On Fri, 2018-07-27 at 16:58 +0200, Jernej Škrabec wrote:
> > Dne petek, 27. julij 2018 ob 16:03:41 CEST je Jernej Škrabec napisal(a):
> > > Hi!
> > >
> > > Dne sred
Hi!
Dne sreda, 25. julij 2018 ob 12:02:52 CEST je Paul Kocialkowski napisal(a):
> This introduces the Cedrus VPU driver that supports the VPU found in
> Allwinner SoCs, also known as Video Engine. It is implemented through
> a v4l2 m2m decoder device and a media device (used for media requests).
>
Dne petek, 27. julij 2018 ob 16:03:41 CEST je Jernej Škrabec napisal(a):
> Hi!
>
> Dne sreda, 25. julij 2018 ob 12:02:52 CEST je Paul Kocialkowski napisal(a):
> > This introduces the Cedrus VPU driver that supports the VPU found in
> > Allwinner SoCs, also known as Video Engi
Hi!
Dne sreda, 25. julij 2018 ob 12:02:52 CEST je Paul Kocialkowski napisal(a):
> This introduces the Cedrus VPU driver that supports the VPU found in
> Allwinner SoCs, also known as Video Engine. It is implemented through
> a v4l2 m2m decoder device and a media device (used for media requests).
>
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