Hi,
Le jeudi 06 septembre 2018 à 09:22 +0200, Hans Verkuil a écrit :
> On 09/06/2018 09:01 AM, Hans Verkuil wrote:
> > On 09/05/2018 06:29 PM, Paul Kocialkowski wrote:
> > > Hi and thanks for the review!
> > >
> > > Le lundi 03 septembre 2018 à 11:11 +0200, Hans Verkuil a écrit :
> > > > On 08/28
On Thu, Sep 6, 2018 at 4:39 PM Hans Verkuil wrote:
>
> On 09/06/2018 09:25 AM, Tomasz Figa wrote:
> > On Thu, Sep 6, 2018 at 4:01 PM Hans Verkuil wrote:
> >>
> >> On 09/05/2018 06:29 PM, Paul Kocialkowski wrote:
> >>> Hi and thanks for the review!
> >>>
> >>> Le lundi 03 septembre 2018 à 11:11 +0
On 09/06/2018 09:25 AM, Tomasz Figa wrote:
> On Thu, Sep 6, 2018 at 4:01 PM Hans Verkuil wrote:
>>
>> On 09/05/2018 06:29 PM, Paul Kocialkowski wrote:
>>> Hi and thanks for the review!
>>>
>>> Le lundi 03 septembre 2018 à 11:11 +0200, Hans Verkuil a écrit :
On 08/28/2018 09:34 AM, Paul Kocial
On Thu, Sep 6, 2018 at 4:01 PM Hans Verkuil wrote:
>
> On 09/05/2018 06:29 PM, Paul Kocialkowski wrote:
> > Hi and thanks for the review!
> >
> > Le lundi 03 septembre 2018 à 11:11 +0200, Hans Verkuil a écrit :
> >> On 08/28/2018 09:34 AM, Paul Kocialkowski wrote:
> >>> +static int cedrus_request_
On 09/06/2018 09:01 AM, Hans Verkuil wrote:
> On 09/05/2018 06:29 PM, Paul Kocialkowski wrote:
>> Hi and thanks for the review!
>>
>> Le lundi 03 septembre 2018 à 11:11 +0200, Hans Verkuil a écrit :
>>> On 08/28/2018 09:34 AM, Paul Kocialkowski wrote:
+static int cedrus_queue_setup(struct vb2_
On 09/05/2018 06:29 PM, Paul Kocialkowski wrote:
> Hi and thanks for the review!
>
> Le lundi 03 septembre 2018 à 11:11 +0200, Hans Verkuil a écrit :
>> On 08/28/2018 09:34 AM, Paul Kocialkowski wrote:
>>> +static int cedrus_request_validate(struct media_request *req)
>>> +{
>>> + struct media_r
Hi and thanks for the review!
Le lundi 03 septembre 2018 à 11:11 +0200, Hans Verkuil a écrit :
> On 08/28/2018 09:34 AM, Paul Kocialkowski wrote:
> > +static int cedrus_request_validate(struct media_request *req)
> > +{
> > + struct media_request_object *obj, *obj_safe;
> > + struct v4l2_ctrl_
Hi,
Le mardi 28 août 2018 à 22:08 -0300, Ezequiel Garcia a écrit :
> On Tue, 2018-08-28 at 09:34 +0200, Paul Kocialkowski wrote:
> > +static const struct v4l2_m2m_ops cedrus_m2m_ops = {
> > + .device_run = cedrus_device_run,
> > + .job_abort = cedrus_job_abort,
> > +};
> > +
>
> I th
On 08/28/2018 09:34 AM, Paul Kocialkowski wrote:
> This introduces the Cedrus VPU driver that supports the VPU found in
> Allwinner SoCs, also known as Video Engine. It is implemented through
> a v4l2 m2m decoder device and a media device (used for media requests).
> So far, it only supports MPEG2
On Tue, 2018-08-28 at 09:34 +0200, Paul Kocialkowski wrote:
> This introduces the Cedrus VPU driver that supports the VPU found in
> Allwinner SoCs, also known as Video Engine. It is implemented through
> a v4l2 m2m decoder device and a media device (used for media requests).
> So far, it only supp
On Tue, Aug 28, 2018 at 09:34:20AM +0200, Paul Kocialkowski wrote:
> This introduces the Cedrus VPU driver that supports the VPU found in
> Allwinner SoCs, also known as Video Engine. It is implemented through
> a v4l2 m2m decoder device and a media device (used for media requests).
> So far, it on
This introduces the Cedrus VPU driver that supports the VPU found in
Allwinner SoCs, also known as Video Engine. It is implemented through
a v4l2 m2m decoder device and a media device (used for media requests).
So far, it only supports MPEG2 decoding.
Since this VPU is stateless, synchronization w
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