Basically I came to the same conclusion, that adding const char
*arg to tile() is not the best idea, same with letting the
arrange function do all nasty jobs. All I have in mind is
making the inclusion of third-party layouts more elegant with
less coupling for this. I came up to a different idea
Hi there,
I forward my change to this list, to show in detail what I have
in mind how to separate layouts. Just checkout hg tip, it's
quite simple to grasp.
config.mk has to be edited to define all .c files which contain
layout specific things, config.h has to be edited to include the
Hi Anselm,
Forgive me if I sound rude, but I don't really like this separation.
IMHO it makes the config.h ugly. It does look slightly easier to
create/modify layouts, but there seems to be a lot of duplicate
stuff/overhead involved.
Perhaps there is a different solution that gives the best of
Two #include lines make a file ugly? How so?
Kurt
On 8/11/07, Jeroen Schot [EMAIL PROTECTED] wrote:
Hi Anselm,
Forgive me if I sound rude, but I don't really like this separation.
IMHO it makes the config.h ugly. It does look slightly easier to
create/modify layouts, but there seems to be
On Sat, Aug 11, 2007 at 06:20:02PM +0200, Anselm R. Garbe wrote:
On Sat, Aug 11, 2007 at 03:11:11PM +0200, markus schnalke wrote:
Jeroen Schot [EMAIL PROTECTED] wrote:
On Sat, Aug 11, 2007 at 07:52:46AM -0500, Kurt H Maier wrote:
Two #include lines make a file ugly? How so?
It's
I've gone ahead and updated the bottom stack patch to work with the new
4.4 tip. I just ported the portrait layout since that's all I use.
Please test this against the latest tip. One question for you C
hackers, how to I get the incmaster and zoom functions with in the
tile.c to work with my new
Well the zoom function seems to work, but increasing the master area
does not. I changed part of the incmaster function within tile.c to
if(lt-arrange == floating) return; but I still can't increase the
master in the bottom stack layout mode. Any ideas?
On Aug 11, 2007, at 6:58 PM, James