** Tags added: vivid
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https://bugs.launchpad.net/bugs/1457910
Title:
Unity panels steal input events while under (some) fullscreen windows
But compiz adds it back on top when a fullscreen window has no focus.
I'm guessing the problem is that Unity's panel window(s) are not created
in a way that allows compiz to keep them hidden (under full screen
windows) independently for each display.
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Mh, this makes things harder to fix... The fact is that the shell is not
drawn when there are some fullscreen windows around, and that's fine...
But compiz adds it back on top when a fullscreen window has no focus.
This means that to fix the issue we can both show the shell on top of
these
Mh, I've been able to reproduce this problem as well... But it only
happens when the fullscreen window is not focused. Can you confirm?
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Yes, I can confirm that.
It also explains why some applications appear to be affected while
others are not.
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Thanks for the report, I'm trying to figure Mh, so... I don't get this
issue (but I only have two monitors here).
Can you give me the output for
xprop -root
?
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** Attachment added: output of xprop -root.txt
https://bugs.launchpad.net/unity/+bug/1457910/+attachment/4422552/+files/output%20of%20xprop%20-root.txt
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I'd like to add that my comment (#2) is not correct. The bug went away
for a while when I set the launcher to only show up on one display, but
the bug later began happening regardless of the option. It's
intermittent. Sometimes a program will go full screen correctly; other
times the Unity panels
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