** Changed in: unity (Ubuntu)
       Status: Invalid => Fix Released

** Changed in: unity (Ubuntu)
   Importance: Undecided => Medium

** Changed in: unity (Ubuntu)
     Assignee: (unassigned) => Sam Spilsbury (smspillaz)

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https://bugs.launchpad.net/bugs/864476

Title:
  it is possible to see a window in it's pre-animation state during
  unmap animations

Status in Compiz Animations Plugin:
  Fix Released
Status in Compiz Main Plugins:
  Fix Released
Status in Unity:
  Fix Released
Status in “compiz-plugins-main” package in Ubuntu:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “compiz-plugins-main” source package in Oneiric:
  Fix Released
Status in “unity” source package in Oneiric:
  Invalid

Bug description:
  This is visible in eg, shade and unshade animations where a slight
  artefact is displayed of what the window's full decoration state would
  have been like before the window frame is actually adjusted post
  animation, because we disable the animation plugin painting windows in
  preparePaint rather than donePaint, so there's a race condition where
  one frame will be painted with the artefact.

  TESTCASE:

  No artefacts when shading windows

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