[e-gold-list] Re: Casino Technology/Algorithms

2003-10-25 Thread Jim Davidson
Dear Adam, A typical mechanical slot machine has 3 reals, These are "reels" like the reels of film in a camera. "Reals" with an accent mark are some sort of royal Spanish coins. A virtual real typically has 32, 64, 128 or 256 stops (2^5, 2^6, 2^7, 2^8). For programming convenience, obviously. Any

[e-gold-list] Re: Casino Technology/Algorithms

2003-10-25 Thread Adam Selene
The Mechanical Slot Machine A typical mechanical slot machine has 3 reals, each real has 22 stops (locations where it can stop) which may be 11 icons and 11 blanks (spaces between the icons), or 22 icons. The probability of any stop coming up on a real is 1/22, the least likely combination (only 1

[e-gold-list] Re: Casino Technology/Algorithms - fugue on love of money

2003-10-24 Thread jpm
Slightly off-topic, but given the popularity of e-gold-based casinos... Does anyone know of a good place to read (or discuss) casino technology? Dear Adam, You could ask me! Since our company ISL, once sold OC software! (I say "once sold" since it was really a thing in the 90s, and there is no

[e-gold-list] Re: Casino Technology/Algorithms

2003-10-24 Thread Patrick Chkoreff
On Friday, October 24, 2003, at 10:08 PM, Adam Selene wrote: I think the card-holder is called a "shoe" (for some reason) Duh, my bad. Although anyone know the reason?? Casino dealers shuffle two to six packs of cards together and puts them into a device which ensures that only the top card can

[e-gold-list] Re: Casino Technology/Algorithms

2003-10-24 Thread Adam Selene
> I think the card-holder is called a "shoe" (for some reason) Duh, my bad. Although anyone know the reason?? > but most online casinos use just one "deck" and can "shuffle" > instantly on each hand, so counting isn't much of an issue Ah yes, I missed that obvious configuration. That's better

[e-gold-list] Re: Casino Technology/Algorithms

2003-10-24 Thread James M. Ray
Adam Selene wrote: ... Also, do most online backjack games deal from an infinite shoot, or from a fixed shoot? (the former consumes signifinantly less server resources given you don't have to track remaining cards in shoots). Since one can count cards perfectly online, what's the minimum safe sho

[e-gold-list] Re: Casino Technology/Algorithms

2003-10-24 Thread Adam Selene
Just figured out Google's advanced search allows you to search only a particular top level domain (e.g. *.edu). That's yields some better results: Final project (CpE 315): Slot Machine http://www.bridgeport.edu/sed/projects/cpe315/slotmac.html University of Las Vegas Gaming Studies http://gaming

[e-gold-list] Re: Casino Technology/Algorithms

2003-10-24 Thread Adam Selene
Slightly off-topic, but given the popularity of e-gold-based casinos... Does anyone know of a good place to read (or discuss) casino technology? (A google on this is worthless since you just get hundreds of casino redirect sites) For example, what methods or algorithms are used for a digital slot