As a follow up, here is the complete code and a summary write up of the
info.
https://sourceforge.net/p/uefinotes/wiki/Application%20Notes/
On Wed, Feb 26, 2014 at 8:22 AM, John Davis wrote:
> Hello Brian,
>
> That is a good explanation and guideline. Many thanks. I'll add this to
> my note
Hello Brian,
That is a good explanation and guideline. Many thanks. I'll add this to
my notes.
John
On Wed, Feb 26, 2014 at 7:25 AM, Brian J. Johnson wrote:
> On 02/25/2014 07:14 PM, John Davis wrote:
> > Hello Jaben,
> >
> > No I did not. Its odd. Sometimes you add packages and it seems t
On 02/25/2014 07:14 PM, John Davis wrote:
> Hello Jaben,
>
> No I did not. Its odd. Sometimes you add packages and it seems to
> compile and link. Other times I have to add a library package. In this
> case, I added the GenericBdsLib in the [LibraryClasses] and now it
> links. Many thanks. I'l
About the debugger. I did not know that. I had set a breakpoint in the uefi
source back when you told me about the load address a while back. I'll try
to debug an app using similar method.
On Feb 25, 2014 6:10 PM, "Andrew Fish" wrote:
>
> On Feb 25, 2014, at 6:03 PM, John Davis wrote:
>
> Hello
On Feb 25, 2014, at 6:03 PM, John Davis wrote:
> Hello Andrew,
>
> Thanks, I appreciate the pointer.
>
> FWIW, I have also learned based upon Bill Pauls previous Moo code sample, you
> don't need to put apps in packages. I was using the
> MdeModulePkg/Application/HelloWorld/ directory as a
Hello Andrew,
Thanks, I appreciate the pointer.
FWIW, I have also learned based upon Bill Pauls previous Moo code sample,
you don't need to put apps in packages. I was using the
MdeModulePkg/Application/HelloWorld/ directory as a source. I got tired of
having to stop the emulator each time I ma
On Feb 25, 2014, at 4:46 PM, Bill Paul wrote:
> Of all the gin joints in all the towns in all the world, John Davis had to
> walk into mine at 16:34:49 on Tuesday 25 February 2014 and say:
>
>> Hmm. That is what I did to begin with.
>>
>> Here are my includes and my .inf.
>>
>> Now, I am rea
Hello Jaben,
No I did not. Its odd. Sometimes you add packages and it seems to compile
and link. Other times I have to add a library package. In this case, I
added the GenericBdsLib in the [LibraryClasses] and now it links. Many
thanks. I'll look into your suggestion on the other routine to g
Did you also add the library class to your INF file [LibraryClasses] section?
From: John Davis [mailto:davi...@gmail.com]
Sent: Tuesday, February 25, 2014 4:50 PM
To: edk2-devel@lists.sourceforge.net
Subject: Re: [edk2] DevicePathToStr
That fails as well.
Creating library
c:\fw\edk2\Build
ons on some conversion results.
>
> -Jaben
>
> -Original Message-
> From: Bill Paul [mailto:wp...@windriver.com]
> Sent: Tuesday, February 25, 2014 4:24 PM
> To: edk2-devel@lists.sourceforge.net
> Subject: Re: [edk2] DevicePathToStr
>
> Of all the gin joints in
-
From: Bill Paul [mailto:wp...@windriver.com]
Sent: Tuesday, February 25, 2014 4:24 PM
To: edk2-devel@lists.sourceforge.net
Subject: Re: [edk2] DevicePathToStr
Of all the gin joints in all the towns in all the world, John Davis had to walk
into mine at 16:10:15 on Tuesday 25 February 2014 and say
Of all the gin joints in all the towns in all the world, John Davis had to
walk into mine at 16:34:49 on Tuesday 25 February 2014 and say:
> Hmm. That is what I did to begin with.
>
> Here are my includes and my .inf.
>
> Now, I am really puzzled. When I pasted the error from the build below,
Hmm. That is what I did to begin with.
Here are my includes and my .inf.
Now, I am really puzzled. When I pasted the error from the build below, I
noticed the error is actually in the code I used as a model for this app.
How could this app cause the other app which used to build to fail?
--
Of all the gin joints in all the towns in all the world, John Davis had to
walk into mine at 16:10:15 on Tuesday 25 February 2014 and say:
> Hello
>
> I see some code which uses DevicePathToStr. When I do a grep on it, I see
> it a few include files.
>
> 1. IntelFrameworkModulePkg
> 2. OvmfPk
Hello
I see some code which uses DevicePathToStr. When I do a grep on it, I see
it a few include files.
1. IntelFrameworkModulePkg
2. OvmfPkg
3. SecruityPkg
I am working with the NT32 emulator so I'm guessing that I don't need the
ones from source 2 and 3. However, when I try to include the h
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