Re: [edk2] hello world application sample and beyond

2014-02-22 Thread John Davis
Hello Scott Yes o noticed that as well after I played with it some. Thanks. John On Feb 22, 2014 11:33 AM, "Scott Duplichan" wrote: > John Davis [mailto:davi...@gmail.com] wrote: > > ]Hello > ] > ]Is there an official source for something a little more complex than the > helloworld ]application

Re: [edk2] hello world application sample and beyond

2014-02-22 Thread Scott Duplichan
John Davis [mailto:davi...@gmail.com] wrote: ]Hello ] ]Is there an official source for something a little more complex than the helloworld ]application? I'm trying to use it as a model for something more complex and I can not get ]simple types to even build. I see that UINT32 is in the edkcom

Re: [edk2] hello world application sample and beyond

2014-02-21 Thread John Davis
I appreciate the help folks. Rick, Laurie, Andrew, Jabin, Tim and Bill. I've got something at least compiling now. Here is the relevant includes for the .c source. #include #include #include #include #include #include #include #include #include This requires the following entr

Re: [edk2] hello world application sample and beyond

2014-02-21 Thread Bill Paul
Of all the gin joints in all the towns in all the world, John Davis had to walk into mine at 10:02:01 on Friday 21 February 2014 and say: > Hello > > I got a few emails. Perhaps I should repose the question. > > I was reading the EDKII Coding Guidelines document on tianocore. In it, it > says

Re: [edk2] hello world application sample and beyond

2014-02-21 Thread John Davis
Hello I got a few emails. Perhaps I should repose the question. I was reading the EDKII Coding Guidelines document on tianocore. In it, it says do not use int or char native types. Consquently, I was trying to use UINT32 and UNIT8 types. When I try to extend the HelloWorld sample application f

Re: [edk2] hello world application sample and beyond

2014-02-21 Thread Tim Lewis
John – You should use Uefi.h in MdePkg/Include Tim From: John Davis [mailto:davi...@gmail.com] Sent: Friday, February 21, 2014 9:09 AM To: edk2-devel@lists.sourceforge.net Subject: Re: [edk2] hello world application sample and beyond Hello Jaben, Thanks for the response. To be honest, I did

Re: [edk2] hello world application sample and beyond

2014-02-21 Thread John Davis
; *Sent:* Friday, February 21, 2014 8:22 AM > *To:* edk2-devel@lists.sourceforge.net > *Subject:* [edk2] hello world application sample and beyond > > > > Hello > > > > Is there an official source for something a little more complex than the > helloworld application? I&

Re: [edk2] hello world application sample and beyond

2014-02-21 Thread Jarlstrom, Laurie
...@intel.com<mailto:laurie.jarlst...@intel.com> EFI / Framework Technical Marketing Engineering Team (503) 712-9395 From: John Davis [mailto:davi...@gmail.com] Sent: Friday, February 21, 2014 8:22 AM To: edk2-devel@lists.sourceforge.net Subject: [edk2] hello world application sample and beyond Hello Is

Re: [edk2] hello world application sample and beyond

2014-02-21 Thread Andrew Fish
On Feb 21, 2014, at 8:22 AM, John Davis wrote: > Hello > > Is there an official source for something a little more complex than the > helloworld application? I'm trying to use it as a model for something more > complex and I can not get simple types to even build. I see that UINT32 is > in

Re: [edk2] hello world application sample and beyond

2014-02-21 Thread Carsey, Jaben
Davis [mailto:davi...@gmail.com] Sent: Friday, February 21, 2014 8:22 AM To: edk2-devel@lists.sourceforge.net Subject: [edk2] hello world application sample and beyond Hello Is there an official source for something a little more complex than the helloworld application? I'm trying to use it

[edk2] hello world application sample and beyond

2014-02-21 Thread John Davis
Hello Is there an official source for something a little more complex than the helloworld application? I'm trying to use it as a model for something more complex and I can not get simple types to even build. I see that UINT32 is in the edkcompatibilitypkg dir and I have added it to my [packages]