Vi/ vim and emacs are great editors for programmers that have the time
to learn all their functionality. However, the learning curve for both
of these editors is steep. They are extremely different from anything
most students are familiar with (namely Microsoft Word, Notepad, Text
Areas in web
> And BTW, I meant to be paying Kirby a complement in the post to which I
> think you were referring.
>
> Art
>
And I took it that way.
My reply was meant to be light-hearted: I was alluding to the fact that
"squarely" associates with "square" which, from beatnik days, has connoted
"uncool"
> As far as I know there are a *lot* of graphics-Toolkits for Python out
> there. Which of them could be used for this task? What are your
> experiences? Do you have significantly faster solutions?
>
John's graphics.py has a tweak that significantly increases speed, by not
refreshing the screen w
> Writing only small programs is harmful. Students must get the chance to
> write medium programs and to refactor them a lot. I think that any
> attempt at teaching good style and structure by "here is how you should
> write" is futile.
> Only by experiencing the hard way how is it to program
Gregor writes -
> P.S.: Some conversations on the list - e. g. the one following the
> posting to which this is a reply - are really difficult to follow for
> me, as I'm not using English as a native language. Sometimes there seems
> to prevail some strange sort of humour or animosity. If that is
RUR: a Python Learning Environment is a successor of Karel the Robot,
PyRobot and Guido van Robot. Its purpose is to provide an environment
for beginners, including children, to learn python.
(Note that Guido van Robot still exists and has been upgraded recently.)
Source for the program (python fil
Do you have significantly faster solutions?
How about pygame, This takes about 2 seconds on my system,
That said, I remember implementing this exact algorithm on my
Apple II and letting it run for probably an hour to do a 300x200
pixel screen.
I thought it was awesome :o)
As far as I know there are a *lot* of graphics-Toolkits for Python out
there. Which of them could be used for this task? What are your
experiences? Do you have significantly faster solutions?
How about pygame, This takes about 2 seconds on my system,
while the tkinter version takes over a minute.
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> I see reference, via blog at
>
> http://seanmcgrath.blogspot.com/archives/2004_12_05_seanmcgrath_archive.html
>
> that the PyPy project has obtained its EU funding.
Also reported by the Python Daily URL (2004-12-10, nineth entry):
http://www.python
Kirby Urner schrieb:
OK, ...
===
Math & Programming: From Chaos to Python
Explore topics in mathematics by writing and modifying programs in a
contemporary computer language.
Attention: this is a somewhat technical question/contribution (in
contrast to the more philosophical ones concerning the de
Beni Cherniavsky said:
>> By far the biggest difficulty I've seen students have is deciding how
>> and when to make their own functions. This is exacerbated by the fact
>> that in beginning programming you typically only write small programs
>> where writing your own functions might not be usef
In a message of Sun, 12 Dec 2004 10:22:20 EST, Arthur writes:
>I see reference, via blog at
>
>http://seanmcgrath.blogspot.com/archives/2004_12_05_seanmcgrath_archive.h
>tml
>
>that the PyPy project has obtained its EU funding.
>
>I assume this is new news, not old. But can't get through to the c
I see reference, via blog at
http://seanmcgrath.blogspot.com/archives/2004_12_05_seanmcgrath_archive.html
that the PyPy project has obtained its EU funding.
I assume this is new news, not old. But can't get through to the codespeak
site to get the details.
At any rate, it is good news.
Art
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