Thanks for doing all this. I mentioned this thread to a physics listserv
frequented by those looking in to effectively teaching same [1]. Your
project is geared to students learning to code, which could include future
physics engine designers. Great way to get one's feet wet, not just using
the c
>
> If what you're looking for is a constant velocity, there isn't any way to
>> do that right now, but you might play with the ball's gravity and damping
>> values to see if you can get the right effect.
>>
>
> Is gravity global to the scene? Maybe it could be toggled on and off,
> given zero-G p
On Wed, Dec 14, 2016 at 10:54 AM, Jay Shaffstall
wrote:
>
> If what you're looking for is a constant velocity, there isn't any way to
> do that right now, but you might play with the ball's gravity and damping
> values to see if you can get the right effect.
>
Is gravity global to the scene? M
Hi Eric,
Glad the sandbox is working for you!
You've got a couple of options for giving the ball a horizontal velocity,
depending on what effect you want.
If you want an instantaneous horizontal kick, but after that the ball
responds normally to gravity, use b1.hit and set the y part of the
dire