http://worldgame.blogspot.com/2008/12/coffee-shops-network.html (top
one by me, bottom by Russell Towle)
You might like this talk from PyCon :
PyCon 2011: Algorithmic Generation of OpenGL Geometry
http://pycon.blip.tv/file/4882916/
Actually, it hadn't really occurred to
On Mon, Apr 18, 2011 at 2:45 PM, Lee Harr miss...@hotmail.com wrote:
Is there an advantage to using SketchUp over Blender?
Hi Lee --
I've been meaning to reply to this. I have only the utmost respect
for Blender, which I've tackled a number of times. I mostly cut my
teeth on POV-Ray
Is there an advantage to using SketchUp over Blender?
I tried getting in to SketchUp a few times but I never got
to the point where I could do anything very interesting.
Also, it is not really free. SketchUp Pro cost about $500.
Blender, on the other hand is totally free, and has
Python built
sketchuptips.blogspot.com/2009/02/supy-scripting-sketchup-in-python.html
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Now, that's a cool idea! I'll have to pass that along to our engineering
class, which uses sketchup some...
Thanks,
Vern
On Sun, Apr 17, 2011 at 11:34 AM, kirby urner kirby.ur...@gmail.com wrote:
sketchuptips.blogspot.com/2009/02/supy-scripting-sketchup-in-python.html
I've been going through Ruby tutorials this morning, trying to decide if the
easiest way to program Sketchup is to use Ruby first, then mentally
translate to Python and start using that. It's a real question, because all
the documentation is about Ruby, given SuPy is a tiny pioneering project