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sebenarnya menurut petunjuk Al-Quran,
Barangkali mereka tidak se bodoh ini...
Setidaknya, tidak baru tahu sekarang...*

http://www.medicalnewstoday.com/articles/186226.php
Computerized Brain Trainers Don't Boost Brain Power Say Researchers

Main Category: Neurology /
Neuroscience<http://www.medicalnewstoday.com/sections/neurology/>
Also Included In: Seniors /
Aging<http://www.medicalnewstoday.com/sections/seniors/>
;  Psychology /
Psychiatry<http://www.medicalnewstoday.com/sections/psychology-psychiatry/>
Article Date: 21 Apr 2010 - 8:00 PDT
 ------------------------------
 A large UK study concluded that brain-training computer games don't boost
brain power: they may train people to get better at the games themselves,
but this improvement is not transferred to other cognitive tasks, said the
researchers.

The study, by researchers at the University of Cambridge and the BBC Lab UK
website, was published online in *Nature* on 20 April and will be the topic
of the BBC 1 television programme *Bang Goes the Theory* at 9pm tonight,
Wednesday.

The researchers invited viewers of the BBC 1 programme to take part in the
trial, where they completed a series of online exercises or brain workouts
for a minimum of ten minutes a day, three times a week, for six weeks.

11,430 volunteers aged from 18 to 60 completed the study, as members of
various groups. One group completed online tasks that focused on reasoning,
planning and problem solving games, a second group focused on short-term
memory, attention, visuospatial ability and maths, while a third group (the
controls), were just asked to use the Internet to research answers to
various obscure questions.

The researchers found that while the participants got better at doing their
designated tasks, tests of general cognitive ability showed no change in
their memory, reasoning and learning skills.

"There were absolutely no transfer effects," lead author Dr Adrian Owen, a
neuroscientist at the Medical Research Council (MRC) Cognition and Brian
Sciences Unit in Cambridge, told Nature News.

"I think the expectation that practising a broad range of cognitive tasks to
get yourself smarter is completely unsupported," he added.

However, some experts did not share his confidence in the results.

Dr Peter Snyder, a neurologist from Brown University's Alpert Medical School
in Providence, Rhode Island, who studies ageing, said he thought the study
was flawed, because it did not include older adults, the group targeted by
many of the commercial brain workout programs.

Snyder said if they had included an older group, they would probably have
had a lower mean starting score before the trial, and more variability in
performance, which would have left more room for improvement from the
training.

"You may have more of an ability to see an effect if you're not trying to
create a supernormal effect in a healthy person," he told Nature News.

Dr David Moore, director of the MRC Institute of Hearing Research in
Nottingham, UK, who started the company MindWeavers that sells MindFit, a
brain workout program, said a problem with the study was that the volunteers
were "self-selected" and would thus already have a natural tendency to play
this sort of game.

Snyder and Moore also said the trial was too short: four hours of training
over six weeks is not enough, for instance it is less than the intensity and
duration of brain training programs for people who have had
strokes<http://www.medicalnewstoday.com/articles/7624.php>
.

But Owen said other studies have also used six-week training periods, and
although the average number of sessions the volunteers completed was 24,
some only did two while others completed several hundred, and there was no
difference in performance between the extremes.

However, he did agree these findings don't apply to young children and older
adults, since they did not study them and perhaps more research should be
done to see if such games help older people maintain their cognitive
faculties, although the evidence was not strong.

Co-author Professor Clive Ballard of the Alzheimer's Society told the BBC
that:

"This evidence could change the way we look at brain training games and
shows staying active by taking a walk for example is a better use of our
time."

A spokeswoman for Nintendo, who have sold 35 million copies of Dr
Kawashima's Brain Training game told the press they did not claim the game
was scientifically proven to improve cognitive function, reported Times
Online.

*"Putting brain training to the test."*
Adrian M. Owen, Adam Hampshire, Jessica A. Grahn, Robert Stenton, Said
Dajani, Alistair S. Burns, Robert J. Howard and Clive G Ballard.
*Nature*<http://www.nature.com/nature/journal/vnfv/ncurrent/pdf/nature09042.pdf>,
Published online 20 April 2010 (PDF).
DOI:10.1038/nature09042

Sources: BBC, Nature News, TImes Online.

Written by: Catharine Paddock, PhD


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