[Elecraft] dB Changes, Loudness, and Signal to Noise Ratio

2009-12-15 Thread Jim Brown
On Tue, 15 Dec 2009 06:32:42 -0800 (PST), Bill W4ZV wrote: http://www.audioholics.com/education/acoustics-principles/human-hearing- amplitude-sensitivity-part-1 In Table 1 we see a collection of studies spanning 60 years. It should be kept in mind that in each case the results were obtained

Re: [Elecraft] dB Changes, Loudness, and Signal to Noise Ratio

2009-12-15 Thread Kok Chen
On Dec 15, 2009, at 9:52 AM, Jim Brown wrote: ...we are working on the signal to noise ratio, NOT LOUDNESS. It's apples and oranges! The only thing in common is that we're using a log ratio to describe it. I couldn't agree more with Jim on this one. In our business, we are trying to

Re: [Elecraft] dB Changes, Loudness, and Signal to Noise Ratio

2009-12-15 Thread Alan Bloom
On Tue, 2009-12-15 at 11:14 -0800, Kok Chen wrote: On Dec 15, 2009, at 9:52 AM, Jim Brown wrote: ...we are working on the signal to noise ratio, NOT LOUDNESS. It's apples and oranges! The only thing in common is that we're using a log ratio to describe it. I couldn't agree more

Re: [Elecraft] dB Changes, Loudness, and Signal to Noise Ratio

2009-12-15 Thread Jim Brown
On Tue, 15 Dec 2009 13:23:27 -0800, Alan Bloom wrote: So I think the bottom line is that 1 dB would make no discernable difference in casual operation. Strongly agree. But for someone contesting at the highest levels. that is, someone who has a serious chance of winning a CQWW or a

Re: [Elecraft] dB Changes, Loudness, and Signal to Noise Ratio

2009-12-15 Thread Eric Swartz - WA6HHQ, Elecraft
[END of Thread (and all other related dB, 100-150-200w threads)] Guys - Thought I ended this thread several days ago. Let's end it again now as we are beating it to death. :-) Must be a slow news day. (or no sun spots!) 73, Eric WA6HHQ elecraft moderator Jim Brown wrote: On Tue, 15

Re: [Elecraft] dB Changes, Loudness, and Signal to Noise Ratio

2009-12-15 Thread Guy Olinger K2AV
On the other-other hand, even if 1 dB made the difference in only one contact in a thousand, that might be very important to a world-class contester.  At that level of competition, a 0.1% increase in contacts could be the difference between winning and losing. What you suggest sounds good,

Re: [Elecraft] dB Changes, Loudness, and Signal to Noise Ratio

2009-12-15 Thread Jim Brown
On Tue, 15 Dec 2009 17:20:36 -0500, Guy Olinger K2AV wrote: It's far easier to be loud. But RX is what wins contests. It's certainly very important, but I don't think it's either-or, it's both. I know that my Beverages have made me a lot of Qs. Last night, I was trying to work ON4 on 160M. He