Re: Question about source-map-base

2024-05-07 Thread dweidenbrueck
Sure, here it is: https://github.com/emscripten-core/emscripten/issues/21900 Thanks for giving attention to this. -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an em

Re: Question about source-map-base

2024-05-07 Thread dweidenbrueck
Sure, no problem, here it is: https://github.com/dwz8/emtest localhost points to a folder on d:\, so anything on C:\ is not within reach of localhost. -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop

Question about source-map-base

2024-05-06 Thread dweidenbrueck
Hi all, I noted that Chrome can't find the emscripten source files. This used to work at one point, but I don't know whether I changed anything or something else has changed. My sources: D:\Dev\myArea\myApp containing src, include, and other folders Emscripten sources: C:/Users/myName/emsdk/ups

Question about Debugging

2024-03-03 Thread dweidenbrueck
Hi, I have a general question about debugging emscripten projects. I can certainly debug individual functions in Visual Studio, and I can step through functions in Chrome. However, I run into challenges: - debugging code in Visual Studio becomes more and more impossible due to lots of interacti

Re: glBufferSubData & sTRACE_WEBGL_CALLS

2024-02-21 Thread dweidenbrueck
Wow, that was fast, thanks a lot! -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to emscripten-discuss+unsubscr...@googlegroups.com. To view this discussion

glBufferSubData & sTRACE_WEBGL_CALLS

2024-02-21 Thread dweidenbrueck
Hi, it looks like there may be an issue with glBufferSubData tracing. Take any example using glBufferSubData and compile with -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 So far, so good. Now add -sTRACE_WEBGL_CALLS=1 it looks like the call is using a wrong hook during tracing. It misses the las

Re: Pthread.init question

2023-09-17 Thread dweidenbrueck
sure, here it is: https://github.com/emscripten-core/emscripten/issues/20279 -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to emscripten-discuss+unsubscr...

Pthread.init question

2023-09-15 Thread dweidenbrueck
Hi, I am using both pthreads and wasm workers, and I see more workers being created than necessary. The reason seems to be the following: PThread.init checks for ENVIRONMENT_IS_PTHREAD first, in all other cases Pthread.initMainThread is called. To me it looks like there should be an additional

Re: offscreenCanvas question

2023-09-01 Thread dweidenbrueck
This topic has been discussed here already, however, there was no final solution. https://github.com/dwz8/offscreentest I have updated my sample now. I see two different behaviors: Version 1: - compile with -sOFFSCREENCANVAS_SUPPORT=1