- Original Message -
From: "Tacvek" <[EMAIL PROTECTED]>
To: ; "Drake Wilson" <[EMAIL PROTECTED]>
Sent: Monday, September 05, 2005 2:13 PM
Subject: Re: [Enigma-devel] Re: Bug#325716: enigma: Segfault
whenplaying'Pickpockets' level (fwd)
The bug was with the keyhole, and was fixed a whi
Hi,
> The bug was with the keyhole, and was fixed a while ago in svn, Daneil Heck,
> as per usual practice did not make note of it in this group.
Then it should be fixed in debian. I couldn't reproduce it, so I'll
wait for the submitter to reply.
best regards,
Erich Schubert
--
erich@(mucl.de
The bug was with the keyhole, and was fixed a while ago in svn, Daneil Heck,
as per usual practice did not make note of it in this group.
___
Enigma-devel mailing list
Enigma-devel@nongnu.org
http://lists.nongnu.org/mailman/listinfo/enigma-devel
Quoth Erich Schubert <[EMAIL PROTECTED]>, on 2005-09-05 14:13:51 +0200:
> Thieves are slow, so it looks like you can reach the bottom and unlock
> even when touching the walls. So it might happen that either the thieves
> remove the key after it has already been used for the lock or the other
> way
Hi,
Since Daniel Heck has rather little time, does anyone of the other
active developers want to subscribe to debian bugtracking?
There's not much coming in via Debian, and most applies to Enigma in general
(e.g.: http://bugs.debian.org/325716 - Segfault when playing 'Pickpockets' level
http://bugs
Hi,
I tried to reproduce this with the latest engima version, but couldn't.
Could you retry?
> When playing 'Pickpockets' (level 38 from Enigma pack) game crashes when
> ball enters the middle corridor, bounces a lot (I don't know why, but it's
> important step, going through corridor cleanly done