On Dec 17, 2007 9:05 PM, Dave <[EMAIL PROTECTED]> wrote:
> Hi all,
> I'm in trouble with the evas event system :(
> Working on esmart_container to make an iphone-like scrolling list (with
> friction)
> this is the situation:
> I have a trasparent evas_object (big as all the container) used to grab
>> - my first child is to born around 25 of december ;^)
>
>felictations! :) what a nice date to be born! :)
>
Here it is !
It's a girl, born on 17 dec 09:05 (UTC+1), and it's firstname is Romane.
cu,
Michel
-
SF.Net email
Dave wrote:
> Hi all,
> I'm in trouble with the evas event system :(
> Working on esmart_container to make an iphone-like scrolling list
> (with friction) this is the situation:
> I have a trasparent evas_object (big as all the container) used
> to grab mouse events. When you click & dr
On Wed, 19 Dec 2007 14:16:19 +0100 Michael 'Mickey' Lauer
<[EMAIL PROTECTED]> babbled:
> Enlightenment CVS wrote:
> > @@ -569,7 +581,7 @@
> > if test "x$have_ecore_fb" = "xyes" ; then
> > AC_CHECK_HEADER(tslib.h,
> >[
> > - tslib_libs="-lts"
> > + AC_CHECK_LIB(ts, ts_open, tslib_libs="-l
> >A last topic I would like to discuss is FPU need by Edje.
> > Right now without hardware floatting point, Edje could loose
> > around 30% of time in soft float when you have many objects
> > on the screen. I don't know what would be the best solution to
> > this problem, doing some fixed po
Hi,
this patch adds the following keybindings to the pager:
1. show pager popup
while the pager is visible one can click on desks to switch to them and
can drag windows around
2. show the pager and cycle through desks up,down,back and forth. when
releasing the hold keys(modifiers) one switches to t
Enlightenment CVS wrote:
> @@ -569,7 +581,7 @@
> if test "x$have_ecore_fb" = "xyes" ; then
> AC_CHECK_HEADER(tslib.h,
>[
> - tslib_libs="-lts"
> + AC_CHECK_LIB(ts, ts_open, tslib_libs="-lts", tslib_libs="-ltslib")
> AC_DEFINE(HAVE_TSLIB, 1, [Build Ecore_FB Touchscreen Code])
>]
>
>
> A last topic I would like to discuss is FPU need by Edje. Right now
> without
> hardware floatting point, Edje could loose around 30% of time in soft float
> when you have many objects on the screen. I don't know what would be the best
> solution to this problem, doing some fixed point