Hi,
Honestly I'm a bit confused by the use of promise/future as the core since
ecore events aren't single-shot by definition (yes, some of them are). But
that's beyond the point for my email.
In C++ Felipe implemented eo event callbacks like this:
event_add(event_type, object, functor);
funct
On Thu, 23 Nov 2017 10:12:40 -0200 Gustavo Sverzut Barbieri
said:
> my proposal on this whole topic is a bit different and hopefully simpler:
>
> - one time, single shot (ecore jobs): reimplement as promises/future.
> currently they are done on top of events (to avoid changing the
> ecore_main.c
Our sixth update on the 1.20 release.
==Fixes:==
* efl ui win - make win centering work with multiple screens (T6323)
* edje_cc: fix a memory leak issue when edje_cc writes images
* evas gl generic/common - add more linking for gles mode to fix deb build
(T6158)
* edje_edit: duplicat
my proposal on this whole topic is a bit different and hopefully simpler:
- one time, single shot (ecore jobs): reimplement as promises/future.
currently they are done on top of events (to avoid changing the
ecore_main.c), of course this needs to be reversed. Simple and clean.
Just need core chang
nice!
On Mon, Nov 20, 2017 at 9:28 PM, Tom Hacohen wrote:
> Very nice.
>
> On Mon, Nov 20, 2017 at 10:24 PM, Boris Faure wrote:
>> Hi :)
>>
>> Linux.com published an article [1] on the top 5 coolest linux terminal
>> emulators.
>> Terminology is nicely described there. You shall all be proud o
- omit Efl.Object, it's always there in a way or another :-D
- omit duplicates
- hide (fold) indirect by default, have an "expand [+]" action that
will toggle the css class visibility
On Wed, Nov 22, 2017 at 1:07 AM, Jean-Philippe André wrote:
> Hi,
>
> 2017-11-22 9:14 GMT+09:00 Carsten Haitzler
Hey guys,
I've recently been playing with our C++ bindings, trying to make them
easier to use and more complete. I managed to implement function pointer
support and a few other things.
But I'd like to know if we have people here who are well knowledgeable
about modern C++ (basically C++11 and lat