Hello I'm Jiyoun park.
I made patch adding new API: ecore_evas_request_geometry_get.
The reason I make this API is X request is async.
for example, If application want to change window size like below.
APP & Evas & Ecore X
1. 480X33
2. 800X33 <
Hi. I'm Jiyoun park.
there is bug in evas_scale_smooth_scaler_up.c (Woohyun Jung found it)
if src_region_x exceed 32767, it make overflow when line 40 <<< dsxx =
((srw - 1) << 16) / (drw - 1)
(and maybe dsyy = ((srh - 1) << 16) / (drh - 1) code also make overflow)
this overflow ma
Hi~
I think there is some problem in evas_cache_image_size_set function.
In function , it create new evas_cache_image im2.
But it set original evas_cache_image im's reference to 1 and not set im2's
reference.
There is problem below scenario.
1. object 1 file set
-> it create Image entr
That's OK ~~
^^;;
--- Original Message ---
Sender : Gustavo Sverzut Barbieri
Date : 2011-05-02 21:58 (GMT+09:00)
Title : Re: [E-devel] [Patch] Evas gl shader use binary shader
On Mon, May 2, 2011 at 9:55 AM, Daniel Juyung Seo wrote:
> FYI.
> s/he/she
Ooops! :-)
--
Gustavo Sverzut Barb
Dear All.
I'm Jiyoun park.
Yesterday, I found some code which cause memory leak in elementary.
some elementary check parent's evas after alloc memory in elm_XXX_add function
like below.
...
wd = ELM_NEW(Widget_Data); ==> alloc memory
e = evas_object_evas_get(parent);
if (