Dear All,
When an application use glBindFramebuffer or glBindRenderbuffer via evas_gl
after loding libosmesa.so,
it shows segment fault.
Because glBindFramebuffer and glBindRenderbuffer are not overrided.
So, I fixed it.
Thanks,
Seungsoo
evas_override_gl_apis.diff
Description: Binary data
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Dear All,
When egl_image is created, texture format is set to RGBA.
But, egl_image will be created with BGRA format.
So, below works are needed.
1. Define new enum "EGL_MAP_GL_TEXTURE_BGRA_SEC"
2. Set attribute to "EGL_MAP_GL_TEXTURE_BGRA_SEC"
3. Change shader program from img_nomul to img_bgra_n
Dear all,
There was a problem about font texture coordinate on mali400.
It was fixed after changing mediump to highp.
GLSL shows the default precision is highp.
=
< GLSLangSpec 4.1 >
The vertex and geometr