[E-devel] [Patch] Add override gl apis for osmesa

2012-02-23 Thread 우승수
Dear All, When an application use glBindFramebuffer or glBindRenderbuffer via evas_gl after loding libosmesa.so, it shows segment fault. Because glBindFramebuffer and glBindRenderbuffer are not overrided. So, I fixed it. Thanks, Seungsoo evas_override_gl_apis.diff Description: Binary data -

[E-devel] [E-debel][Patch] Changing format of egl_Image to BGRA

2011-10-10 Thread 우승수
Dear All, When egl_image is created, texture format is set to RGBA. But, egl_image will be created with BGRA format. So, below works are needed. 1. Define new enum "EGL_MAP_GL_TEXTURE_BGRA_SEC" 2. Set attribute to "EGL_MAP_GL_TEXTURE_BGRA_SEC" 3. Change shader program from img_nomul to img_bgra_n

[E-devel] [Patch] font_vert shader floating precision modification

2011-09-21 Thread 우승수
Dear all, There was a problem about font texture coordinate on mali400. It was fixed after changing mediump to highp. GLSL shows the default precision is highp. = < GLSLangSpec 4.1 > The vertex and geometr