On Wed, Dec 1, 2010 at 12:45 AM, ChunEon Park <chuneon.p...@samsung.com>wrote:
> Hi, This is Hermet > > > > Because original elm_transit had event blocking for the objects in default, > > it had two APIs - elm_transit_event_block_disabled_set, > elm_transit_event_block_disabled_get. > > > > But the concept is modified to no-event-blocking in default when it is > contributed. > > So the APIs was changed to elm_transit_event_block_set, > elm_transit_event_block_get also. > > > > Designing the transit for the temporary effect, I think that blocking-event > mode is more used then non-blocking generally. > > Additionally, a few applications are using original elm_transit already in > our platform, > > I hope to re-back if it does not really necessary. > > > > Could you please consider my proposal to re-back the concept? > > > > I attached the small patch file. > > > > Thanks. > Hi, I think we can consider blocking the events by default, but I didn't like this changes in the API, because: elm_transit_event_block_set(transit, EINA_TRUE) means that while in the animation, the objects of the animation are blocked to receives events. elm_transit_event_block_disabled_set(transit, EINA_TRUE) means that the event blocker is disabled, so the objects are able to receives events. In my opinion, the first one is less confusing. I would like to see some others opinions. Cheers! -- Helen Fornazier > > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel