On Wed, Dec 1, 2010 at 12:45 AM, ChunEon Park <chuneon.p...@samsung.com>wrote:

> Hi, This is Hermet
>
>
>
> Because original elm_transit had event blocking for the objects in default,
>
> it had two APIs - elm_transit_event_block_disabled_set,
> elm_transit_event_block_disabled_get.
>
>
>
> But the concept is modified to no-event-blocking in default when it is
> contributed.
>
> So the APIs was changed to elm_transit_event_block_set,
> elm_transit_event_block_get also.
>
>
>
> Designing the transit for the temporary effect, I think that blocking-event
> mode is more used then non-blocking generally.
>
> Additionally, a few applications are using original elm_transit already in
> our platform,
>
> I hope to re-back if it does not really necessary.
>
>
>
> Could you please consider my proposal to re-back the concept?
>
>
>
> I attached the small patch file.
>
>
>
> Thanks.
>

Hi,

     I think we can consider blocking the events by default, but I didn't
like this changes in the API, because:

elm_transit_event_block_set(transit, EINA_TRUE) means that while in the
animation, the objects of the animation are blocked to receives events.
elm_transit_event_block_disabled_set(transit, EINA_TRUE) means that the
event blocker is disabled, so the objects are able to receives events.

In my opinion, the first one is less confusing.

I would like to see some others opinions.



Cheers!


--
Helen Fornazier




>
>
>
> ------------------------------------------------------------------------------
> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
> Tap into the largest installed PC base & get more eyes on your game by
> optimizing for Intel(R) Graphics Technology. Get started today with the
> Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
> http://p.sf.net/sfu/intelisp-dev2dev
> _______________________________________________
> enlightenment-devel mailing list
> enlightenment-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>
>
------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to