that extension
if that driver is found. i don't know what specific driver strings you have
there so i can't write a blacklist for you, but i suspect you want to file a
bug with mesa/driver/xorg devs :)
On Nov 29, 2013, at 8:08, Stanislav Vorobiov s.vorob...@samsung.com wrote:
raster pushed a commit
That's all reasonable, I'll make patch v3 then
On 11/28/2013 11:44 AM, Carsten Haitzler (The Rasterman) wrote:
On Thu, 28 Nov 2013 09:59:41 +0400 Stanislav Vorobiov s.vorob...@samsung.com
said:
the patch itself... why the #ifdef? when checking for extensions, we look
for strings
Instead of hardcoding yinvert=1 we should query for
EGL_NOK_texture_from_pixmap extension and if it's present
use EGL_Y_INVERTED_NOK value
---
src/modules/evas/engines/gl_x11/evas_engine.c | 20 +++-
1 file changed, 19 insertions(+), 1 deletion(-)
diff --git
:02:36 +0400 Stanislav Vorobiov s.vorob...@samsung.com
said:
and that looks great! well done! :) now the question is... is this a new
feature.. or a bug fix... hmm i guess it's a bug fix as it makes something
work
given specific drivers and setup that didn't work before, BUT needs
IMHO it's a standard bug, but nobody cares :)
On 11/28/2013 02:53 PM, Carsten Haitzler (The Rasterman) wrote:
On Thu, 28 Nov 2013 13:33:42 +0400 Stanislav Vorobiov s.vorob...@samsung.com
said:
Yes, I think it's more of a bugfix. After all, there's no EGL standard that
strictly defines how
:01:02 +0400 Stanislav Vorobiov s.vorob...@samsung.com
said:
yeah.. i've hit those before. gles2's runtime glsl compiler is optional
thing
imho is a major standard bug.
anyway - this is in upstream! merged. it'll be out in 1.8. my mulling over if
it was a bug or not was to determine
2013 15:01:02 +0400 Stanislav Vorobiov s.vorob...@samsung.com
said:
yeah.. i've hit those before. gles2's runtime glsl compiler is optional
thing
imho is a major standard bug.
anyway - this is in upstream! merged. it'll be out in 1.8. my mulling over if
it was a bug
Instead of hardcoding yinvert=1 we should query for
EGL_NOK_texture_from_pixmap extension and if it's present
use EGL_Y_INVERTED_NOK value
---
src/modules/evas/engines/gl_x11/evas_engine.c | 17 -
1 file changed, 16 insertions(+), 1 deletion(-)
diff --git
, val);
im-native.yinvert = val;
For EGL however it assumes they're always inverted, i.e:
im-native.yinvert = 1;
This patch makes use of EGL_Y_INVERTED_NOK when available
to do similar stuff in EGL
Stanislav Vorobiov (1):
evas - use EGL_NOK_texture_from_pixmap to get yinvert value when
list
Cc: Stanislav Vorobiov; kyungmin.p...@samsung.com; e.voevo...@samsung.com
Subject: Re: [E-devel] [PATCH] evas - use EGL_NOK_texture_from_pixmap to
get yinvert value
On Wed, 27 Nov 2013 15:39:05 +0400 Stanislav Vorobiov
s.vorob...@samsung.com
said:
i'm curious. when did you run
Stanislav Vorobiov s.vorob...@samsung.com
said:
the patch itself... why the #ifdef? when checking for extensions, we look for
strings, and not defined macros. also extension checks are done in
gl_extn_veto
() (which lets us go assume an extension is there then veto it if its not and
save
Instead of hardcoding yinvert=1 we should query for
EGL_NOK_texture_from_pixmap extension and if it's present
use EGL_Y_INVERTED_NOK value
---
src/modules/evas/engines/gl_x11/evas_engine.c | 18 +-
1 file changed, 17 insertions(+), 1 deletion(-)
diff --git
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