uld provide
that or, etc. etc.
Backend dependent settings should be provided on "other " channels, rather
than during _win_new calls
do not want to play the inspector, etc... just wandering what is the reason
for this design decision.
> texture - thus the above 640x640 tile limit but worse. you will hit this
> one
> almost instantly. then you need to do meshes. and thats a pain - also
> suffers
> quality-wise and complexity (and thus speed due to complexity overhead).
> max
> dest buuffer - 512x512 - also l
aw. why? because doing otherwise is nuts -
> especially
> if you want to support things like opengl. also in the need when people
> want
> their translucent list items with static bg's etc. - you do redraws anyway.
> you
> can cut out some redra
libevas-ver-svn-05.so.0 => /ESYS/usr/lib/libevas-ver-svn-05.so.0
> > > (0xb7331000)
> > >libfreetype.so.6 => /ESYS/usr/lib/libfreetype.so.6 (0xb72b8000)
> > >libeet.so.1 => /ESYS/usr/lib/libeet.so.1 (0xb72a4
mp invisible video memory buffer.
--
rgrds,
mobi phil
being mobile, but including technology
http://mobiphil.com
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On Sat, Apr 17, 2010 at 3:35 AM, Carsten Haitzler wrote:
> On Fri, 16 Apr 2010 23:38:08 +0200 mobi phil said:
>
> > Hello,
> >
> > new to the list, and a bit new to e-libs..
> >
> > intending to do some benchmarking of the libs on top of sdl, fb and
> dir
manually however
--
rgrds,
mobi phil
being mobile, but including technology
http://mobiphil.com
--
Download IntelĀ® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine