Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-25 Thread Andrew Williams
Fantastic, thanks so much for making this happen :) Andy On Fri, 25 Aug 2017 at 08:50, Jean-Philippe André wrote: > 2017-08-23 17:21 GMT+09:00 Carsten Haitzler : > > > On Wed, 23 Aug 2017 14:00:16 +0900 Jean-Philippe André < > j...@videolan.org> > > said: > > > > > 2017-08-23 13:56 GMT+09:00 Car

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-23 Thread Jean-Philippe André
2017-08-23 17:21 GMT+09:00 Carsten Haitzler : > On Wed, 23 Aug 2017 14:00:16 +0900 Jean-Philippe André > said: > > > 2017-08-23 13:56 GMT+09:00 Carsten Haitzler : > > > > > On Wed, 23 Aug 2017 13:23:26 +0900 Jean-Philippe André < > j...@videolan.org> > > > said: > > > > > > > Hi, > > > > > > > >

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-23 Thread The Rasterman
On Wed, 23 Aug 2017 14:00:16 +0900 Jean-Philippe André said: > 2017-08-23 13:56 GMT+09:00 Carsten Haitzler : > > > On Wed, 23 Aug 2017 13:23:26 +0900 Jean-Philippe André > > said: > > > > > Hi, > > > > > > 2017-08-21 19:31 GMT+09:00 Al Poole : > > > > > > > Auto-fill and auto-show would save ha

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-23 Thread Jean-Philippe André
So I pushed that other patch for expand+fill. From the few uses in elm_test it removes some lines of code. 2017-08-23 15:34 GMT+09:00 Amitesh Singh : > > > On Mon, Aug 21, 2017 at 7:45 PM, Carsten Haitzler > wrote: > >> On Mon, 21 Aug 2017 19:25:59 +0900 Jean-Philippe André >> said: >> >> > 201

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-22 Thread Amitesh Singh
On Mon, Aug 21, 2017 at 7:45 PM, Carsten Haitzler wrote: > On Mon, 21 Aug 2017 19:25:59 +0900 Jean-Philippe André > said: > > > 2017-08-21 18:28 GMT+09:00 Carsten Haitzler : > > > > > On Fri, 4 Aug 2017 11:26:00 +0900 Jean-Philippe André < > j...@videolan.org> > > > said: > > > > > > i'm really

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-22 Thread Jean-Philippe André
2017-08-23 13:56 GMT+09:00 Carsten Haitzler : > On Wed, 23 Aug 2017 13:23:26 +0900 Jean-Philippe André > said: > > > Hi, > > > > 2017-08-21 19:31 GMT+09:00 Al Poole : > > > > > Auto-fill and auto-show would save having to do that manually 95% of > time > > > (in my tertiary experience) I've foun

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-22 Thread The Rasterman
On Wed, 23 Aug 2017 13:23:26 +0900 Jean-Philippe André said: > Hi, > > 2017-08-21 19:31 GMT+09:00 Al Poole : > > > Auto-fill and auto-show would save having to do that manually 95% of time > > (in my tertiary experience) I've found when using efl. It frustrating > > having to do that almost ea

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-22 Thread Jean-Philippe André
Hi, 2017-08-21 19:31 GMT+09:00 Al Poole : > Auto-fill and auto-show would save having to do that manually 95% of time > (in my tertiary experience) I've found when using efl. It frustrating > having to do that almost each time with each object. > I've pushed another patch for EXPAND by default.

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-21 Thread The Rasterman
On Mon, 21 Aug 2017 10:25:51 + Andrew Williams said: > Is it the concept or the implementation that's troublesome? the concept. > Being hidden by default adds to more user code in general - just like not > being fill by default. I'd like to see our eo api be easiest for app > developers rat

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-21 Thread The Rasterman
On Mon, 21 Aug 2017 19:25:59 +0900 Jean-Philippe André said: > 2017-08-21 18:28 GMT+09:00 Carsten Haitzler : > > > On Fri, 4 Aug 2017 11:26:00 +0900 Jean-Philippe André > > said: > > > > i'm really not so sure objects should be visible by default. ami already > > had > > issues with this and fo

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-21 Thread Al Poole
Auto-fill and auto-show would save having to do that manually 95% of time (in my tertiary experience) I've found when using efl. It frustrating having to do that almost each time with each object. On Mon, Aug 21, 2017 at 11:25 AM, Jean-Philippe André wrote: > 2017-08-21 18:28 GMT+09:00 Carsten

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-21 Thread Jean-Philippe André
2017-08-21 18:28 GMT+09:00 Carsten Haitzler : > On Fri, 4 Aug 2017 11:26:00 +0900 Jean-Philippe André > said: > > i'm really not so sure objects should be visible by default. ami already > had > issues with this and found it bad/odd and asked me about it... > This is absolutely not the feedback

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-21 Thread Andrew Williams
Is it the concept or the implementation that's troublesome? Being hidden by default adds to more user code in general - just like not being fill by default. I'd like to see our eo api be easiest for app developers rather than us ;) Andy On Mon, 21 Aug 2017 at 10:28, Carsten Haitzler wrote: > On

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-21 Thread The Rasterman
On Fri, 4 Aug 2017 11:26:00 +0900 Jean-Philippe André said: i'm really not so sure objects should be visible by default. ami already had issues with this and found it bad/odd and asked me about it... > Hi, > > Here's a slightly experimental patch to make EO object visible by default. > In order

Re: [E-devel] [EGIT] [core/efl] master 01/12: evas: Make all EO canvas objects visible by default

2017-08-03 Thread Jean-Philippe André
Hi, Here's a slightly experimental patch to make EO object visible by default. In order to not break everything, the visibility is delayed until the beginning of render. This means that an object may appear as invisible (visible_get() returns false) even though it will in fact be visible. This de