On Fri, Mar 25, 2011 at 2:03 PM, Carsten Haitzler ras...@rasterman.comwrote:
On Mon, 14 Mar 2011 16:54:00 +0900 Sung W. Park sung...@gmail.com
said:
ok, i guess it's not a bad idea to keep track of the objects created via
the
gl object
and delete them during evas_gl_free.
now, i'm
On Mon, 14 Mar 2011 16:54:00 +0900 Sung W. Park sung...@gmail.com said:
ok, i guess it's not a bad idea to keep track of the objects created via the
gl object
and delete them during evas_gl_free.
now, i'm not sure if i'm using Eina properly here but would something like
this work?
I forgot to do a reply all in my last reply. Anyway... I'll continue on
with the
discussion.
On Mon, Mar 14, 2011 at 11:04 AM, Sung W. Park sung...@gmail.com wrote:
Hi~
On Thu, Mar 10, 2011 at 6:11 PM, Carsten Haitzler ras...@rasterman.comwrote:
On Mon, 7 Mar 2011 17:33:00 +0900 Sung W.
On Mon, 7 Mar 2011 17:33:00 +0900 Sung W. Park sung...@gmail.com said:
ok - i skipped all the way to this mail since this already was discussed and
you've moved on 1 step. :)
Hi all,
In my earlier post, I've discussed about the issues with getting the
Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu:
one thing that an eventual implementation of this will need is both a gl and
software path. the software path may literally us importing a special build
of mesa with all the software rendering only enabled and glued to render to
On Thu, 10 Mar 2011 11:15:58 -0300 Solerman Kaplon soler...@gmail.com said:
Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu:
one thing that an eventual implementation of this will need is both a gl
and software path. the software path may literally us importing a special
Hi all,
In my earlier post, I've discussed about the issues with getting the
evas_object_image_native_surface_set(..., Evas_Native_Surface *surf);
function for setting OpenGL output texture. There was also a disucssion
about how Evas should provide a GL glue layer. We've discussed two