Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-25 Thread Sung W. Park
On Fri, Mar 25, 2011 at 2:03 PM, Carsten Haitzler ras...@rasterman.comwrote: On Mon, 14 Mar 2011 16:54:00 +0900 Sung W. Park sung...@gmail.com said: ok, i guess it's not a bad idea to keep track of the objects created via the gl object and delete them during evas_gl_free. now, i'm

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-24 Thread The Rasterman
On Mon, 14 Mar 2011 16:54:00 +0900 Sung W. Park sung...@gmail.com said: ok, i guess it's not a bad idea to keep track of the objects created via the gl object and delete them during evas_gl_free. now, i'm not sure if i'm using Eina properly here but would something like this work?

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-14 Thread Sung W. Park
I forgot to do a reply all in my last reply. Anyway... I'll continue on with the discussion. On Mon, Mar 14, 2011 at 11:04 AM, Sung W. Park sung...@gmail.com wrote: Hi~ On Thu, Mar 10, 2011 at 6:11 PM, Carsten Haitzler ras...@rasterman.comwrote: On Mon, 7 Mar 2011 17:33:00 +0900 Sung W.

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-10 Thread The Rasterman
On Mon, 7 Mar 2011 17:33:00 +0900 Sung W. Park sung...@gmail.com said: ok - i skipped all the way to this mail since this already was discussed and you've moved on 1 step. :) Hi all, In my earlier post, I've discussed about the issues with getting the

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-10 Thread Solerman Kaplon
Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu: one thing that an eventual implementation of this will need is both a gl and software path. the software path may literally us importing a special build of mesa with all the software rendering only enabled and glued to render to

Re: [E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-10 Thread The Rasterman
On Thu, 10 Mar 2011 11:15:58 -0300 Solerman Kaplon soler...@gmail.com said: Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu: one thing that an eventual implementation of this will need is both a gl and software path. the software path may literally us importing a special

[E-devel] [RFC] Evas - OpenGL and Evas (Part 3)

2011-03-07 Thread Sung W. Park
Hi all, In my earlier post, I've discussed about the issues with getting the evas_object_image_native_surface_set(..., Evas_Native_Surface *surf); function for setting OpenGL output texture. There was also a disucssion about how Evas should provide a GL glue layer. We've discussed two